[.806][Bug/Gameplay] Trouble With Wild Game

 

 

Screen 1, the first Wild Game:http://screencast.com/t/YjhkYzJmM
Screen 2, the second Wild Game: http://screencast.com/t/MmQxZTE4NG

 

Comments: First, the first Wild Game building, the one that provides "x2 Food Production" / "100% Food Increase" can not be built at all. Clearly the buildings are in the correct place, and they should be able to be built.

Suggestion: I would make the two descriptions the same. Either x2 food production, or 100% Food Increase. Not both.

 The second Wild Game building as you can  see can be built.  No problems there. Except for the description of effect, and its actual effect.The minicard says provides 4 extra food.  The actual description in the build menu says 10 food. Also, if it does only provide 4 food, it costs 50 material. The second Wild Game also states that it can only be built by Hunters (which my hero is.) Perhaps the fact that my hero is a hunter is forcing me to build the second by making the first unavailable.

 

I also noticed that after building the second Wild game, my food did not just go up by 10. it went up by 15. From 7 to 22. At first I couldnt figure out why, then I realized it was probably because of my granary and a Farmer hero.  Both however were stationed in different cities. Are these bonuses supposed to spread no matter the city? 

 

Anyway, thats all. Cheers,

 

1,229 views 2 replies
Reply #1 Top

Wait a mango... errr... mate a winet... errr... whatever... to much posting for me today...

What I meant to ask isn't there supposed to be only one of those? I never saw ANY "wild game" extractors because I never took hunter. Are you sure there's one for everybody?

Reply #2 Top

First, the first Wild Game building, the one that provides "x2 Food Production" / "100% Food Increase" can not be built at all.
End of quote

Your screenshot shows that that build has a zero-tile requirement, which has been an issue with other improvements in previous builds. That's probably the problem here as well.