[Suggestion] (Building Type) Mercenary's Pub

Mercenary's Pub

it seems like most NPC'S have a tendency to disappear in the beginning of the game so i thought in the Adventure tech tree you can research "Mercenary's Pub" which would attract nearby NPC's and like the merchant shop you can hire them in a different screen.

 

if the research unlocked early on it would increase the worth of researching Adventure before other Tech

5,561 views 5 replies
Reply #1 Top

makes sense.

is popularity of a town supposed to attract NPC too?

Reply #2 Top

I like it.

Reply #3 Top

ps make sure you include information on the NPC's like right now in the trading UI theres no info on the NPC's to trade for/with

Reply #4 Top

Sounds good, and yea an UI showing the NPC's stats, traits, and abilities (before you buy him/her)

Reply #5 Top

Why not? Might even add several stages, pub-tavern-inn to get better adventurers and promote development in the adventure tech tree. Maybe the kingdom size and number of roads/ports to the city will help it grow. And if you have "open borders" with rival nations or minor nations it will also increase the rate of new adventurers. Just some thoughts.