Let me outline some of the crucial things you guys have helped us consider and re-evaluate:
Pacing Pacing Pacing. This is always a tough thing but it just takes too long to do cool stuff. We’re going to eliminate the requirement to build a special building in order to train units. This was a holdover from Galactic Civilizations (it required a shipyard) and Sins of a Solar Empire (shipyard) that really has no purpose in Elemental other than act as a needless speed bump.
Acquiring resources. Similarly, forcing a player to snake out to build a resource (OR be forced to spam cities) in order to make use of various resources IS NOT FUN. Instead, players will be able to simply select a resource and choose build if the resource is in their territory. This not only “gets things moving” but also makes your area of influence matter more (since bigger cities generate a LOT more of it).
Custom Factions. This is something that I think people will like a lot more in practice than they will like on paper. Simply put, we want to let people do a lot more customization on RACE creation and faction creation than can realistically be done in the setup of a game. We’d like to see race creation and subsequently, faction creation to be something much more involved and interesting than it currently is. As a result, we’re moving it to the Workshop area (modding aera). Thus, you won’t have to create factions in the middle of setting up your game but rather can create them at your own pace outside the game and then use them as you see fit. This also allows us to make the race creation a lot more custom and less cosmetic (i.e. we can have Elves and Orcs and other templates in the modding that players can then create their own custom technology trees for and their own custom tiles for, etc.).
MAGIC. A lot of our time is being focused on streamling the magic system and making things more fun and interesting here. Basically we want to make sure players can do a lot of magic stuff early on that’s fun and interesting.
Tactical Battles. You guys haven’t gotten to see this part yet but you will this week. Let me set expectations here: Our tactical battles are very much like Master of Magic except that units have morale and there are terrain bonuses. So if you don’t like Master of Magic, you probably won’t like Elemental’s tactical battles (then again, if you don’t like MoM you probably won’t like Elemental in general).
UI UI UI. Too many clicks. As outdated concepts start to go away, we can massively clean up the UI and start making better use of the empire tree and other systems in place to let the game be the focus. Anyway, I hope some of you are enjoying the beta process as much as we like having you part of it. If you’ve never been part of a real beta program before, this has probably been quite a trip so far. You guys are truly part of our team.
Have a good weekend!
Oh Thank you thank you, thank you!! It's like you watched some of my new videos today!
Having to pay for a barracks to build stuff, just felt artificial and way overpriced, and taking up precious space in the community. Thank you!!
Resource, this is something I really am incredibly happy to hear. Why? Because that's what it was like earlier, and it felt important to be able to utilize our territory to make those resources a part of us. (I would encourage the idea of possibly needing to station troops at that location, as others could in theory utilize it to deny a city those resources.)
Custom Factions... Oh yeah... this makes a lot of sense. Because people will want to make their elves, and orcs. And having it out in an area where we can customize a whole boat load of things.. makes a LOT of sense.
Magic.. yep, needs work and I'm seeing you guys are starting to do it. (Though having so many things require shards again is a bit off-putting. Shard magic should be exceptionally powerful, to represent that power, they hold.)
Tactical Battles: Well I have not ever been able to get a game of Master of Magic to work. So I've never had the pleasure or disgust of their tactical battles. But I'm not worried about them. I have faith that they are going to be a lot of fun either way.
And the UIUI UI UI UI.. I just accept that when it goes live in the real world.. we'll have a great streamlined UI.
Thanks again Stardock for all the hardwork!!