3A Balance
An adventurer with an attack value of 27 should cost a lot more than 39 gildars, imo. Even if most of that value is from his sword.
An adventurer with an attack value of 27 should cost a lot more than 39 gildars, imo. Even if most of that value is from his sword.
I met an adventurer with a combat rating of ~40 and he cost 1200... and I was a bard... I'm on the other side of the scale then. But yes, that is less than the sword costs by itself right?
Yea, in the first few turns it's very cheap to recruit people. We may have overdone it.
I would suggest not going too far the other way. Some of the real fun early in the game comes from finding NPC's that are useful. Perhaps the higher level ones should be adjusted. At any rate the NPC portion of the game is very good. If I was to suggest improvements at this stage it would be to the magic system which is too cumbersome.
I would like to see an explanation as to why you apparently can't talk to some NPC's (the dialogue balloon is crossed out).
Especially as you often can't find anyone to recruit. The secondary effect of the above is that if you're lucky enough to find someone to recruit during the early turns, it's an extra advantage.
Maybe just a small (20%?) discount?
I noticed this function as well. It seems if you do not have enough money to buy their services you cannot talk to them.
I am indifferent on the solution, but it took some getting used to.
Something else I forgot to mention. Those little notices in the upper right corner are too easy to miss. They need to have a tone associated with them, or at the very least, come floating down like the TW series.
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