.806][question] summon imp/bear working as intended?

in beta 3 every 5 turns I could summon another imp now in 3a i have summoned a bear and imp.. after spell cool down when i try to summon another imp (or bear) i get spell of this type has already been cast here. is this working as intended?

1,286 views 6 replies
Reply #1 Top

same thing happened to me.

Reply #4 Top

Quoting jerome736, reply 3
Same here. (and the bear and the imp have the same stats, 4hp, 4 attack(?), no defense)
End of jerome736's quote

Yeah same thing here. But if you look on your enchantment page, it shows they are filling a slot. So when they die, the spell goes away and you can then resummon one.

As far as what they are capable of, I would just shrug, it's just place holder stuff. That's why the bear's have no depth and are just a copy and paste of the Imp. 

Though in my feeling, I think you should be able to summon a few of them before it hit's the threshold cap. But again that's part of balancing, and were just getting placeholders to fill stuff in for the interim.

Reply #5 Top

It is intended that the summon unit spells that are in the game now can only have one of each cast per caster.  You could cast as many as you wanted in the previous beta because it wasn't hooked up yet, but these spells are now set explicitly to not stack.

The imps, bears, etc. having the same stats is also just placeholder stuff like Gorstagg guessed... most of the units that can be summoned with spells in the beta build you guys have will be either trolls or golems, despite what their names say.

Reply #6 Top

Just curious, will this make Summon Imp near useless in later games or will Int increase the effeciveness of summons so they're always useful?