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Interview with Brad Wardell about Elemental War of Magic and more..

Interview with Brad Wardell about Elemental War of Magic and more..

We have an interview coming up soon with Brad Wardell and we have most of our questions but we wanted to see if you the community have any questions you would like us to ask him?

We'd love to hear your ideas

**Update** Interview is UP **Click Me**

 

 


 

We are also looking for Elemental War of Magic Gaming Correspondent for our community:

Fragworld.org is a gaming site by gamers for gamers.

We are looking for volunteer gaming correspondents to cover all the latest Elemental War of Magic news for our community. This would be blogging about the game, linking interesting articles, screens and videos and doing small segments for our weekly podcast. Also assist us with the interview and future interviews.
Its a lot of fun and only take a few hours each week.

You should really be interested in the game and able to write and speak about it informatively. If your interested please email us at [email protected]

Thanks

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29,253 views 54 replies
Reply #26 Top

Dude the bear got a Porsche from Brad! Thats why he won! Lucky bastard!  :grin:

How many big expansions for Elemental will there be?

Any news on the GalCiv2 update?

When will GalCiv3 be made?

I also would like to hear more info on Society.

Any new info on Elemental RPG?

What is Stardock hiding and not telling us(development wise)? }:)

When do you think Stardock will break the 100 employee mark?

 

Reply #27 Top

Quoting Frogboy, reply 1
Is it true that Brad Wardell actually wrestled a bear and won?
End of Frogboy's quote

 

i heard the bear was nerfed pretty bad before he wrestled him...didnt seem fair at all X(

Reply #28 Top

Quoting Frogboy, reply 1
Is it true that Brad Wardell actually wrestled a bear and won?
End of Frogboy's quote

Yeap. I heard he was trying to make real life "Bear Cavalry". ;)

Reply #29 Top

A hah! Society momentum is building! Answers will be forced! Victory is close to being mine!

Reply #30 Top

i had to dig deep but i was able to find video on the match...i think your sources of the end result of the fight were wrong

http://www.youtube.com/watch?v=6bEwGGbWuWw&feature=related

Reply #31 Top

Quoting Frogboy, reply 1
Is it true that Brad Wardell actually wrestled a bear and won?
End of Frogboy's quote
I heard tell, that he'd kilt him a b'ar when he was only three!

A gallopingalligator youtube tribute to the Ballad of Davy Crockett Frogboy ;~)

 

Question: Any plans for building a historical based TBS game?

Reply #32 Top

Quoting WhiteElk, reply 31

Question: Any plans for building a historical based TBS game?
End of WhiteElk's quote

No no, the historical TBS is going to be a mod for Elemental. It'll be called it FfH, Flight from Hell. No more magic or heroes, reduced effects of experience gain, real world religions (all bland and identical to each other), a huge but straightforward tech tree you can only progress down in one direction, you name it and FfH will have it.

Reply #34 Top

Quoting rossanderson48, reply 21
BTW When is this interview suppose to take place?
End of rossanderson48's quote

It will be posted in a couple weeks we had to reschedule the original interview and Brad has been busy writing books, programming elemental and wrestling bears apparently.

Reply #36 Top

Loud interviewer is loud.

Reply #37 Top

Wow, after listening to that interview it seems we have a lot to look forward to come release. Especially graphics-wise.

Reply #38 Top

Woo! My map of Middle-earth got a plug! Too bad you can't play it yet, because it's still waiting for moderation:P

Reply #39 Top

Nice interview. :)

Reply #40 Top

Clear, straightforward talk. Awesome interview.

Reply #41 Top

I wish someone would transcribe this.  I love some of these quotes:

"The thing is I like making games for people who want to play the game. I mean, none of our customers are gonna go and say, 'Oh my God, there's no three minute cut scene that looks like something from a movie. I guess I'm not going to play it.' I mean, they don't care about that kind of thing."

"Yeah, we're not making games for teenagers. There isn't anything wrong with them. If you're listening and you're a teenager, please buy our game."

"My position on DRM isn't that I don't like DRM as a principle. I just don't like punishing people who buy my stuff. Right. People are giving our company their hard-earned dollars and they should not be treated like criminals. I mean why should they be harassed? They shouldn't be obviously. So with restrictive DRM, I don't want my customers to ever feel like they're a chump for playing by the rules while their friend who pirates it doesn't have to jump through those hoops."
End of quote

Reply #42 Top

Yep, interview is awesome.

 

And yes, there is totally a difference between the "average" teenager that wants to burn a 'couple hours' on a video game, and someone that likes playing well-made games for the quality and staying power of the game itself (whether or not they are a teenager) :p

 

The former is far less likely to continue playing video-games (as much) later in life ... plus the "style" of video-gaming they do at any point in their lives will usually gravitate towards casual games, like FPS and Browser-based. Or Sims type games.

 

Hence the awesome quote "Yeah, we're not making our games for teenagers. There isn't anything wrong with them. If you're listening and you are a teenager, please buy our game."

 

Buying an FPS is really more like buying the visuals and marketing than the actual content. Buying the marketing isn't always a bad thing ... it usually means a robust multi-player, yet just numbers + visuals (without the content) isn't for everyone, including those that prefer strategy games, tactics games (and even simulation games).

Reply #43 Top

Quoting Tasunke, reply 42
Buying an FPS is really more like buying the visuals and marketing than the actual content. Buying the marketing isn't always a bad thing ... it usually means a robust multi-player, yet just numbers + visuals (without the content) isn't for everyone, including those that prefer strategy games, tactics games (and even simulation games).
End of Tasunke's quote

I'm nitpicking, but I'm going to disagree that people buy FPS games just for visuals without worrying about the content - there is some content. Quake (the original) plays very differently from, say, any Call of Duty, and game reviewers do note these differences (presumably because people thinking about buying the game care). Not talking at all about the way it looks, but the way you move and fight, the game itself, in both single and multiplayer. It's just that there's much much more of an emphasis on visuals, with a side of content - just like strategy games have much much more of an emphasis on content, with a side of visuals. Saying that people buying FPS games don't care at all about content is like saying people buying strategy games don't care at all about visuals - clearly it's a secondary concern, but in either case it still matters to many.

And in either genre there are games that stray outside the norm, i.e. "strategy" games that are light on content but look really good (such as some RTSs, I won't mention any specifically to avoid offense *cough*Command&Conquer*cough*), just as there are FPS games that appeal more for interesting gameplay than looks (no mainstream examples come to mind, but Red Orchestra is my personal favorite).

Again, I agree in general with what you and Brad were saying, just nitpicking and saying there are exceptions ;)

Quoting Tasunke, reply 42
Yep, interview is awesome.
End of Tasunke's quote

But this I can agree with wholeheartedly, hah.

Reply #44 Top

Quoting Tasunke, reply 42
Yep, interview is awesome.
Buying an FPS is really more like buying the visuals and marketing than the actual content. Buying the marketing isn't always a bad thing ... it usually means a robust multi-player, yet just numbers + visuals (without the content) isn't for everyone, including those that prefer strategy games, tactics games (and even simulation games).
End of Tasunke's quote

I wouldn't use such a broad stroke. Any type of game genre can fall prey to 'McDonald's' syndrome. This includes RTS games. An example would be World in Conflict which was the worst "strategy" game I have ever played.

Reply #45 Top

Quoting Tasunke, reply 42
Buying an FPS is really more like buying the visuals and marketing than the actual content. Buying the marketing isn't always a bad thing ... it usually means a robust multi-player, yet just numbers + visuals (without the content) isn't for everyone, including those that prefer strategy games, tactics games (and even simulation games).
End of Tasunke's quote

It depends on what kind of FPS you're buying.  Crappy FPS games are about the eye candy.  High quality FPS games are about the game play, online multiplayer, and custom content and provide years of enjoyable gaming experience.  A successful FPS game is liable to be supported by hundreds of modders and custom map makers and online multiplayer communities that offer competitive leagues and ladders.  So, you're not really purchasing the visuals and marketing as much as you are purchasing an online multiplayer FPS platform that enthusiasts can use to create custom content.

For example, people still play the original Unreal Tournament (1999), perhaps the greatest online multiplayer FPS of all time, today.  There must be over ten thousand user-made maps and game mods for it that extend the content of the game far beyond anything the publishers ever imagined.  There were also game mods for UT 2004 that added entirely new game types, some of which became very popular.

I would agree, however, that today's FPS games aren't nearly as good as the classic arena-style FPS games (Unreal Tournament, Quake III).  They very well might be more about eye candy than high quality game play.  It's a shame that Epic Games succumbed to consolitus and killed the UT franchise with UT3 because there are no longer any arena-style FPS games on the market now.

Reply #46 Top

Oh, I didn't say that there aren't good FPS games ... but yea, if you broad stroke it, you have to ignore outliers ;)

 

FPS is about playing a game quickly, and getting it done quickly. Its about speed. (same with RTS usually).

Content of length isn't an issue (whether the campaign is good or not, for instance).

Quality ... an issue for some. Variation ... an issue for some. However, content is not an issue. (unless you mean how many guns you can choose from)

Reply #48 Top

Quoting DirtySanchezz, reply 41
I wish someone would transcribe this.  I love some of these quotes:


"The thing is I like making games for people who want to play the game. I mean, none of our customers are gonna go and say, 'Oh my God, there's no three minute cut scene that looks like something from a movie. I guess I'm not going to play it.' I mean, they don't care about that kind of thing."

"Yeah, we're not making games for teenagers. There isn't anything wrong with them. If you're listening and you're a teenager, please buy our game."

"My position on DRM isn't that I don't like DRM as a principle. I just don't like punishing people who buy my stuff. Right. People are giving our company their hard-earned dollars and they should not be treated like criminals. I mean why should they be harassed? They shouldn't be obviously. So with restrictive DRM, I don't want my customers to ever feel like they're a chump for playing by the rules while their friend who pirates it doesn't have to jump through those hoops."
End of DirtySanchezz's quote

 

Ill add these to the article as excerpts

 

Thanks for the feedback!

Reply #49 Top

Uh, OK.  However, those aren't necessarily 100% accurate transcripts.  I think they capture the gist of what he said, but they might leave out a word or two here and there.

Reply #50 Top

I listened to the podcast for about 27 minutes. But just couldn't put up with all the background conversations, and stuff that kept cutting across when they both were talking. It was extremely distracting.