Elemental BETA 3-A Preview
This week we plan to release Elemental BETA 3-A. This build will primarily be a stability/performance run through of Beta 3. We’re going to hold off adding significant new features until we’re happier with the stability.
This week we plan to release Elemental BETA 3-A. This build will primarily be a stability/performance run through of Beta 3. We’re going to hold off adding significant new features until we’re happier with the stability.
It's that what I said? When I said "using a word taht doesn't exist" I was refering to "anyways" not my typo of "be" instead of "me." As in, I was criticizing Brad's use of a word that doesn't exist, not his grammar. And I don't know how you could have a typo while you're talking![]()
Blue-screen crashes have scared the heck out of me. After the last one, it took me well over an hour to reboot, and I'm still experiencing difficulties. So, I'm all for fixing the stability issues, because I can't play with the game in the state it is.
Elemental shouldn't be capable of bluescreening the game, and it's certainly not capable of causing your system to take an hour to reboot or continue to experience difficulties.
What you're describing is a hardware problem and probably impending failure.
Ive had trouble with the buildings stability, i research something and its never made available which brings me to for UI the building userface, should have all the buildings listed at all times to i can more easily understand why cant i build something for instance only 1 garden per town
Thanks for the info!
It would be somewhat disappointing.
Currently, it feels like writing a 50-page report on Notepad then moving it to Word and having to change all styles, titles and whatever instead of just choosing the template first then writing your report on Word. If you see what I mean...
Easier to test something comfortable, particularly if we have to play 250 turns to search for bugs.
Can't wait! Even though I am unable to stop fiddling with v3 dispite the crashes.
Unrelated, The scene loading a save game is nice I finally got the complete run of it. ![]()
Yes. There is a point where you are just not preventing us having fun, you are also preventing us from helping you make the best game you can make, by making it harder to check for bugs and evaluate how "good" (ie. "enjoyable to play") the game is. And isn't making the best game you can make within budget the ultimate goal?
Best regards,
Steven.
I 100% agree with stability improvements. While I love that Stardock releases early betas, currently the game doesn't last more than 40-50 turns before crashing. Reloading auto-saves works 10% of the time and once the game crashes it tends to crash again very quickly thereafter. In other words, testing anything other than the early expansion phase is currently impossible.
This is on Windows 7, your mileage may vary.
I admit I know little about hardware, and not much more about software [although I think I know more than the average computer user]. However, I have only had blue-screen crashes since installing Elemental a few days ago, and I have had them every time I played the game--usually in a matter of minutes.
On the other hand, I haven't had any when not playing Elemental. I have played a number of other games--e.g., Age of Wonders: Shadow Magic, Dominions 3, Space Empires IV, etc. Plus I have done a fair amount of video processing with Nero, and the usual web surfing and email stuff.
Given that the crashes only occur when running Elemental, and, so far, never have occurred when not running Elemental, it would be difficult to convince me that Elemental isn't playing a role.
Hey Brad, can you trick the Pioneer's into starting to autoexplore seeking a special resource, or going to a special resource that was found, tagging it for the city to be aware of in the future, and then add in a requirement of a minimum distance away from the home city, and then require that they then have to build a city next to a resource?
I have other questions too. Is it easier to build beaches with raise land, and also set harbors into place? And will the Sages be turned on for the Empire as they currently aren't available even after researching. Also will the Empire tech tree essentially work now? And were the costs of command posts both across the board dropped down in cost to about 25gp because they are considered vital to city development.
Cause from what I can see, so far the comparison between the two is, that the Kingdom stuff all works right now. And functions in ways we would expect. Where as the correlation over on the Empires is that they seem to have similar corresponding techs, and buildings, but it seems lighter and tighter but without a corollary analog to the Kingdom. With the Kingdom there are a ton of buildings that you can choose from to enhance your city. The Empire is missing a ton of things that would allow you to increase your prestige, and so on.
Also, it should go without saying, I'm psyched and really looking forward to this new upcoming version. Those land maps looked great. As has been done before, I'm really excited to see the new changes, cause with my testing method, I can feel when I've hit a saturation point with a build, and for this one I really felt I have. As I've mentally extrapolated that building up as an Empire again when things just don't seem to be turned on yet.
Also with Factions those options to choose as traits. Some of them don't seem to be working correctly, like the civilized one. Or the Learning and Sage one, the one that will give us people who can train research and spell points.
I'm really looking forward to the changes in this upcoming version.
What an incredible piece of entertainment! Hoping you guys stick with this for years to come as the possibilities are endless.
One more thing...Gorstagg keep those videos coming they are great! ![]()
I know some bugs have been mentioned (and fixed?) that were of the sort that could overheat your video card because the game was not using any fps limits. So yes it is certainly possible for the game to cause hardware problems or bluescreening.
Point of Order! er, I mean Pedantry.... (Comes from trying get Sages for the Empire. I obviously spent too much time researching)
Anyways is most certainly a word that does exist.
Cited in the OED as well.
"anyways." Merriam-Webster Online Dictionary. 2010
Main Entry: any·ways
Yes, languages change over time, which is why "anyways" is not commonly accepted as "proper English." You'll notice that both of those definitions list it as "dialect," i.e. slang. Not to mention that as a word it doesn't even make sense. Any way already implies multiple ways, so any ways is just redundant.
http://tvtropes.org/pmwiki/pmwiki.php/Main/CompletelyMissingThePoint
Oh, I get the point, I'm just choosing to ignore it
. I want people to take the mis-use of "anyways" seriously!![]()
http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitle0t9r68ih?from=Main.DontExplainTheJoke
Explaining the joke:
You said in your original post:
notice "be" should be "me".
Someone makes fun of you for it: You do know that every time you criticize someone's grammar on the internet, you make at least as many mistakes in your own post.
Then you go on a long tirade about anyway and anyways. Hence, completely missing the point.
Frog,
just a minor concern here. But if you can consider and fix that i would be great.
The men / units outside the town is obviously bigger than the men inside the town (building the structure)
creating an ilogical sense, if they can be adjusted to the same size, it will look more logical
Not bad, not bad. I´ve been keeping an eye on this since the first concept art went live. Thanks to everyone who is participating in shaping the game, I got a lot of hope riding on this.
Btw, I haven´t found much on mounts. I take it that our heroes and adventurers can chose to ride to battle? It wouldn´t be a bad thing if a mount would impact the movment on the world/cloth map. As well as prowess in tactical battle. Spending coin on a strong breed would be an interesting extra when it comes to deepening the experience, more so if that mount would be targetable.
You betcha, my goal is to continue doing them, for as long as were doing these! Glad your enjoying them!
Great! I would be more than happy, if I am able to pass further than the initial Beta 3 screen to see at least the intro. Every beta I can go less and less further.
Haha, first time I saw the intro, I thought my computer was breaking. Then I realized I was warped back to the 1980's with the 8-bit audio ![]()
IIRC AoW and Dominions don't use the 3d hardware on the card at all. If Space Empires is the same way, you've got the difference. As someone else mentioned, Elemental is likely causing the card to overheat by actually taxing it, but that's still a hardware problem. Video cards with proper cooling shouldn't overheat during normal use.
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