1 of spells

Currently Summon Familiar and some others are spells set to be cast once per game.  I feel that a better game mechanic would be to put those on a timer.  

Three timers could be set up for those spells, to simplify: good(5,25), better(10,50), best(15,75).  The timer would also relate to your essence.   For good spells, say familiar, a value of 25 could be given, subtract essence and generate a random number between 5 and the result.  IE you have a 15 essence and you familiar dies, a number between 5-10 would be generated and in that many turns you could get your new familiar. 

The waiting period represents the difficulty and or special nature of those spells and also is a penalty so carefree abuse of is avoided.

For a spell like Titan(best), say a value of 75 is used.  so  by the time you cast the spell your essence might be 23.  You summon a Titan, 5 turns go by and it leaves, a random number between 15-52(75-23) determines when you can summon another..

Gotta run but will try to expand later.

 

3,295 views 1 replies
Reply #1 Top

Having Paid for them I would like to see them respawn at your capital city after X number of turns or X number of minutes.

Could easily have popup text with some minor story about after getting blah blah from a XXXX and then studying blah blah text/scroll/stars in the sky your faithful familiar lives again.