[Suggestion] I agree that roads or some sort of (travel) time limit before connecting should apply to non-global resources.

Or at least to the capital.  I like how in Civ4 you can only get a global benefit of a resource if it is at least connected to your capital.  Since Elemental is a kind of civilization-building game, I think it's reasonable that cities have to be joined - or as another suggestion, make a travelling time between them (or to the capital) before a newly created resource from a city is able to be used by other cities. =)

What do you think, especially about the last idea?

Best regards,
Steven.

632 views 3 replies
Reply #1 Top

I could see this for things like the shards, but not every other resource. It is unlike civ in that you don't JUST have one supply of metal which is merely a prereq for units, but you are actually stockpiling that resource too. Units in civ do not cost in units of iron, or oil, unlike Elemental where you need 5 metal or so. Then you would have to give the cities their own resource pools and that neat little total resource amount at the top of your screen starts to become an excel spreadsheet from listing the totals in all those cities.  But the shards i could see needing to be connected to the capital, being the home of your sovereign n all.

Reply #2 Top

It wouldn't be so bad to have the resources only available to cities connected to each other. You'd have a screen with all the different segments of your empire (each segment is disconnected from the others) and how much of each resource is available in that segment. 

In any case, we need something. The current system is strange. 

Reply #3 Top

I agree.  While realism on its own is not the be all and end all, the different game elements do need to "gel", and that just can't happen fully if there are some really "strange" rules. =)

 

What do other people think?

 

Best regards,

Steven.