I like that, though honestly I wish the graphics looked a little better.
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Still my biggest worry is the AI. This seems to be a massively complicated game. Is the ai just generally going to be given various increasing bonuses at each level or is it going to be actually able to think and plan? Honestly I haven't found a strategy game yet that is able to have a good ai and a reasonably complicated game. Even civ (the most well known and many would say best tbs strategy game) has a seriously lacing ai in many ways. Please put as much work into the ai as you are into the rest of the game!
I think the graphics look very good, and it's going to be better by release. There is a stunning amount of detail when you zoom in. Frogboy has stated that aspects of the graphics, such as terrain and forests, for example, will be changed by release, but aren't in the beta because it's not something that we need to "test."
Maybe you don't mean the graphics per se. Do you just not like the art direction?
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Indeed, the AI is one of my biggest concerns as well. I'm not convinced it will be able to handle all the different aspects of the game well enough to provide competent competition to an experienced player. However, I find that very few video game TBS's have good AI, whether they be complicated or simplistic, so this is more of a general skepticism of AI in the TBS genre. Previous Stardock titles, GC1 and 2, have provided amongst the best AI compared to its peers.
Frogboy has said many things that would lead you to believe that AI programming is his favorite part of designing the game, and having a good AI was one of his core requirements. My view is that the game will have good AI compared to other games of its type, but I wouldn't expect it to be anything groundbreaking.
The AI in the beta is currently non-existent.
Edit: Lots of edits, quotes weren't formatting properly for some reason.