[.804][Feedback/Gameplay]Why do inns hang around when quest is done?

Is there any reason for inns to stick around once the quest they offer is complete?  I find myself wasting time sending heroes to inns with no quest because I forgot I already did it (or maybe the AI did - does the AI do quests?).

In any case, some suggestions:

  • make the inn disappear once its quest is done, like most of the quest target buildings do.
  • Indicate the inn quest availability in the information box when you mouseover the inn on the map.  It can say something like "Quest available" or "No quest available".
  • Give the inns some purpose besides dispensing a single quest, such as a way to quickly heal your units for money, a store to buy certain items from, randomly spawn recruitable NPCs, etc. 
  • Have inns generate new (level-appropriate) quests and the game goes on.
1,192 views 1 replies
Reply #1 Top

+1. Used inns should either vanish or appear differently on the map (ideally 3d and cloth, but more importantly on the cloth map).