what you guys think?
after i tried the magic system i can only think more strongly that their importance is too high, the number of spells requiring shards is notable
yeah i know its not definitive but the main idea of the system is "you need shards to do more powerful things"
i find a flaw in it, rather see shards "boosting" their appropriate magic (ie every fire shard possessed =10% more dmg from fireball, or 10% hp from a fire lizard or 1 more turn for your fire wall, stuff like that)
maybe its even acceptable that few very powerful spells require shards, dunno, but imo 90%+ of the spells shouldnt require some RNG resource
OR you should be able someway with some very long and complicated research and building to make shards not necessary