OK I Tried to Give it a Fair Shake and Deal But...

ONLY BEING ABLE TO BUILD 1 GARDEN IS DRIVING ME UP A WALL!!!!

huff huff huff... okay got that out of my system...

To start with I can completely see and agree with the new only 1 of a given building approach. It forces the players to think about what they are building and requires strategic choices. I can completely get behind this. Right up to the point where you can only have 1 garden..

From my perspective gardens like huts should be the only buildings you can build more than 1 of, but they are the two basics. Would I like more than one workshop... yes, but I can deal with that. I just find having food resourcves being a must have on randomly generated maps is going to be a game breaker. And even then I find it hard to beleive that a Farm plus a garden is going to get you to L5. Which seems to require multiple food resourcves in a single city radius.

Granted I don't know this because I haven't gotten a damn city past L3 since Beta 2. But as a player that likes Balanced Cities and not Specialty Cities. This particular change has gutted my enjoyment of my cities.

7,620 views 6 replies
Reply #1 Top

Just build wild gardens (with the appropriate spell) : it's 8 food.

Reply #2 Top

Actually (in regards to 2A) it wasn't so bad as long as you built your cities around food resources. Sure, it limits your freedom somewhat, but it also makes sense. This is a ruined and decaying land where your sovereign must imbue part of them-self into restoring the land just so people can live on it. So if you build a few cities around fertile land, apiaries, an oasis, etc, you should be generating enough carry-over food to build some larger cities without, to grab other useful resources and/or hold strategic ground.

 

In 2B this is much harder, granted. No fisheries, that I have noticed, no caravans, means you sovereign has to do most of the leg-work, which I find a bit tedious, but hey, this is the beta.

Reply #3 Top

I'm glad gardens got nerfed. I could already see the massive.... Garden cities?

Yuck.

Reply #4 Top


I just find having food resourcves being a must have on randomly generated maps is going to be a game breaker.
End of quote

I'm sure when the game is finished, like other Stardock games, you'll be able to specify the frequency of resources, in this case food resources.  Furthermore, you can _create_ food resources via magic.  So I don't think it's going to be a game breaker.

Reply #5 Top

I'd rather not build one garden either, or houses!

Reply #6 Top

And if it hasn't changed, and I have not noticed that it has, Pioneers can grab remote resources, non-city based, and get .5 output until a City creeps in or is established.

The Food necessity is just that, a necessity and does it job of curbing easily built and Large City Spam.

I do miss caravans this build thought. :X