Stmorpheus Stmorpheus

monsters should attack settlements.

monsters should attack settlements.

i am not sure if monsters band together and attack settlements, but they should if they don't.  i liked the fact that you could be playing Master of magic and wandering monsters attacked your villages and killed a bunch of people, tore shit up, and generally caused mayhem.

who's with me?

18,339 views 34 replies
Reply #26 Top

Quoting Star, reply 25

Hmm, maybe it would even be possible to permanently rally them to your cause and make them part of your army. Be it through influence, promising them some portion of a newly conquered part of the world or because you act like a barbarian yourself through reckless warfare, intimidation or such...
End of Star's quote

I don't know about permanently... the Romans planned most of their federated tribes to be relatively "permanent" affairs, and they lasted until the Roman Armies were distracted or destroyed by civil war.  And then the betrayals started.

Reply #27 Top

Quoting _PawelS_, reply 3
Yes, we need something like Barbarians in Civ games.
End of _PawelS_'s quote

Yep, I liked the concept of "barbarians" in the Civ games. Perhaps not all of the monsters should attack the cities, only some specific creatures. Ex.: humanoids.

Reply #28 Top

Great idea! but what happens if your city is undefended, or your defenders are killed in the attack? should these monsters be able to occupy the town for a while, or stay put until driven out?  i think there should be some damaging affect the to the city its self during the raid. perhaps generated randomly, a city tile is destroyed. maybe a loss to money, materials, or people?

 

Reply #29 Top

Quoting lwarmonger, reply 17
As the amount of reclaimed land increases there should be a bigger reaction to it from the "barbarians."  The reason for this is as the wasteland recedes, and more land is claimed by actual nations, the small groups of barbarians are gradually forced into smaller lands, and forced to survive on fewer resources.  As they are compressed, they begin to organize on a greater scale, and you the players are forced to deal with massive hordes of barbarians coming out of the wastes and/or mountains.
End of lwarmonger's quote

Well, I'm okay with scaling neutral threats, but I'd do it differently.  Eventually, I can simply seeing smaller threats being defeated but as nations expand, borders would begin to run into the territory of larger, more ancient monsters that lived deeper in the wilderness. 

Reply #30 Top

Quoting Ziktur, reply 28
Great idea! but what happens if your city is undefended, or your defenders are killed in the attack? should these monsters be able to occupy the town for a while, or stay put until driven out?  i think there should be some damaging affect the to the city its self during the raid. perhaps generated randomly, a city tile is destroyed. maybe a loss to money, materials, or people?



 
End of Ziktur's quote

Well, I would expect that your citizens would "scatter into the country side for awhile" and the monsters/ nomadic raiders would leave once they had stolen whatever they thought was valuable.  At which point, your citizens would return.  This might manifest itself ingame simply as the raiders entering the town, stealing gold, food, and killing X number of citizens, and then leaving (productivity of the city would be reduced to 0 for a certain number of turns to simulate the absence of your citizens.) 

Reply #31 Top

maybe a cities prestige could be affected as well. i may be rather slow to go home if my city kept getting sacked by monsters.. >_>

Reply #32 Top

I would like this idea, but it would need to be possible for monsters/individuals to attack and sack a city, not just conquer it. Why would Ogres want to run a city, after-all?

Reply #33 Top

The original Civ:Colonization dealt with early indian attacks quite well, instead of 'game over' when they beat your unit the natives stole resources, burnt buildings and generally made a nuisance of themselves. In the early phase that could hamper one's efforts without meaning you have to go the military route fully so early on. Fall from Heaven 2 dealt with barbarians quite well, though I felt a more unified threat was needed. In my games Orthus the Barbarian King spawned, walked around, then died. Perhaps a game moment where all of a certain type of neutral creature banded together under a strong leader and pose a threat to all factions. An undead army that grew with each victory would be interesting,for example.

In short make neutrals as dangerous as any enemy factions rather than just a nuisance.

Reply #34 Top

Quoting DamnedChoir, reply 32
I would like this idea, but it would need to be possible for monsters/individuals to attack and sack a city, not just conquer it. Why would Ogres want to run a city, after-all?
End of DamnedChoir's quote

It can be something like in MoM ("the monsters rampage through the city and then disappear into the wilderness").