[0.803][Bug] Recruiting champions costs more than it says?

I've had this happen a couple of times now. There are these groups of champions running around, three or four of them. I approach one and it tells me it'll cost me something like 250 to recruit them. I check my money and see that I have 350, so I should end up with 100 afterwards. But instead of 100, I'll have a lot less, in the most extreme case I had -1000 after the recruiting. Is it a bug with the recruiting, or does it actually meant it'll cost me 250 per champion to recruit them ( 250*4=1000 for example)? The latter still doesn't make much sense, usually in those big groups the quality of the champions varies a lot, they're not all worth the same. And even then it should tell how much the entire group will cost me.

1,675 views 8 replies
Reply #1 Top

yeah, i recognised that too... also happens when building cities from time to time... i quite often happen to be suddenly (-) gildar because it substracts way too much (in the last case, had 900 gildar, cost 700 but resultated in -1200 or so...) this needs to be resolved because it is especially annyoing when you only earn 20-30 gildar per turn and are -1000....

Reply #2 Top

Yeah, has happened with cities too, almost forgot that.

Reply #3 Top

I've run into that, and it does seem to be the case that rather than the stated amount, they charge you that amount per champion in the stack.

Reply #4 Top

but it happens with cities too?

Reply #5 Top

Me to, at least with heroes.  Guess I better check about cities.

Reply #7 Top

Yep, same here.

Reply #8 Top

also me with cities up to 1000 MORE than indicated.

harpo