[Beta2A][Pacing/Balance] Civilization tree a MUST at game start?
On the other hand, if you START with the Civilization tree you'll have more resources available at the same point in the game, so when you swich gears to research Warfare you're going to find yourself able to use the warfare unlocks almost immediately - and faster than the player who started with Warfare.
I'm not sure what could be done about it though - this is the way it should work, but it does feel like the early game Civilization unlocks are much more important because they contain what your cities need to thrive. Maybe (MoM style) there could be more default buildings to build from without having to "learn" them? Or maybe, since the Civilization tree is so important to EVERY player/play style (I assume), the research in that tree should be a bit cheaper than the rest of the games research?
Has anyone else noticed this or was it just the game I played, which might have been a fluke?