Sovereign Duel

Imagine there's a stalemate in the combat and you want to cut to the chase. You could challenge the opposing sovereign to a duel. Like Sauron vs. Gandolf. The winner gains all of the losers cities and armies.

A duel might be integrated into the end of a battle containing two sovereigns. Maybe the winner could attempt to force a duel. Maybe it's an option to be agreed upon at the end or beginning of a battle.

As for how it may play out, the obvious of a fighting system would be out. Elemental is a 4X game. But it would be cool to see two sovereign blasting magic at each other in a tactical battle.

- Othello

5,755 views 6 replies
Reply #1 Top

I like the idea of long range magic such as MoM had in which the sovereign can interfere with battles that he isn't even in.

 

To use the LotR analogy Sarumon casting the lightning spell from hundreds of leagues away forcing them to go to Moira.

Reply #2 Top

I like the idea of Duels ... could be over various things, don't have to result in Death/ Civ transferral.

 

On to "Duel for EVERYTHING" duels ... I think that upon Sov defeat/death his capital creates the "Loyalist" faction (for instance: Tarth Loyalist Faction)

Each of the Defeated Sov's cities has 2(Charisma)% chance to join the Loyalist Faction, and each of his armies has a 3(charisma)% chance of joining the same faction.

All other Cities and Armies go "rebel" (barbarian/independent).

Once the victor personally approaches a "rebel" city or army he has a 2(Charisma)% chance of instantly converting them to his cause ... otherwise he has to defeat them in battle (if rebel army retreats or panics its automatically converted)

 

Assuming that the Defeated Sovereign already has "game over" (alternatively could "go Gandalf" and be all hidden/mysterious .... ) ... the Loyalist faction becomes a Minor Civ ruled by the surviving family line and remaining Champions.

The "next in line;" your heir or 2nd in command, could become the new Minor leader in charge of this minor nation. It would attempt to regain its lost cities belonging to the rebel faction ... and might even continue the war against your Nemesis who defeated you in the duel.

Now ... assuming instead of "Game Over" the Sovereign instead went into hiding ... he could "go Gandalf" while concealed as an Independent NPC, questing for a hidden magical Item or some sort. Then if he finds what he is looking for, etc, he can "reappear" dramatically during a big battle, and re-take control of the Loyalist Faction's cities and armies on the Strategic Map.

To me, that would be a pretty awesome way to "stay in the game" after being defeated ... even if your empire is far weaker than when u left it.

Reply #3 Top

I really liked the Idea of duels, and one of the best war movies I can think of that had duels and did it right was Troy

Reply #4 Top

I was thinking of an out and out one person wins all, one looses all. But I like the idea of rebellious cities, autonomous npc cities. Not all of the cities would become the victors, the stronger/larger cities would have a chance of resisting, but not the the oncoming city demolishing retributive volcano O:)

- Othello

Reply #5 Top

Read "Guardians of the Telenanth" Some pretty sick duels. 

"Kona and Tandis engaged in single combat. Kona’s sword was broad and jagged. It sung of the raw might of the Dread Lords. Tandis’s sword was shorter and thinner with only one edge sharpened. Tandis always fought with discipline and restraint as his guide. His discipline was legendary and always led to his triumph.

Today, however, in the heart of the empire of the Dread Lords, inside the Iron fortress with the orb of dominion at hand, Tandis could not overcome Kona. Kona swung down on Tandis’s sword so hard that it rang out in a grief so loud that the walls of balcony they stood on shook. His sword dropped.


Kona laughed and knew his triumph was at hand. Tandis was defeated in mind and body and with a gesture, Kona threw Tandis against the wall."

https://www.elementalgame.com/lore/tales

Reply #6 Top

It would be interesting if a victor in a duel between two channelers was able to siphon off some of the others essence as a perk. It would explain partly why there are so few channelers in the world and why the titans and mages battled and were able to achieve such great power.

 

You could use an equation that lessened the amount siphoned depending on the difference in power so a more powerful channeler would get a little while a weaker channeler defeating a stronger opponent would gain more.

 

Or I could just be unduly influenced by the fact that I just watched the original highlander movie again:)