[.803] [Bug] Still too strong monsters

There are still some too strong monsters.

Turn 12:

A combat rating of 83 is to much for a patrolling monster, which this is.

3,162 views 20 replies
Reply #1 Top

Yup, I've seen the same thing - CR 83 rated Skath.  At the start of one game, I was trying to avoid one of these but got too close to its CR 23 rated buddy and was toast.

Reply #2 Top

The world isn't completely free of powerful monsters. Rather, the world is free of powerful monsters right outside your starting  base.

Reply #3 Top

Quoting Frogboy, reply 2
The world isn't completely free of powerful monsters. Rather, the world is free of powerful monsters right outside your starting  base.
End of Frogboy's quote

 

Funny, just last game i had a CR 80 monster outside my home base. Nothing I could do about it.

Reply #4 Top

Quoting Beric01, reply 3

Quoting Frogboy, reply 2The world isn't completely free of powerful monsters. Rather, the world is free of powerful monsters right outside your starting  base.

 

Funny, just last game i had a CR 80 monster outside my home base. Nothing I could do about it.
End of Beric01's quote

No.

You know what would be funny? Frogboy makes it so that your sovereign spawns in a dragons lair every time... than the coastalskat will be relatively weak compare to that hungry dragon 2 squares away from you.  }:)

just sayin... 

Reply #5 Top

The world isn't completely free of powerful monsters. Rather, the world is free of powerful monsters right outside your starting base.
End of quote

I have no problem with strong monsters at game start, but they should not be wandering.

Those should more be appetizers to areas I should visit later again.

What was going that direction was the troll pass.

=> So place a monster lair and put a champion on it. Then I can expect some nice reward when I kill him and in the meantime the layer can spawn stronger and stronger monsters...

Just the wandering chef at the start can be really annoying if it blocks completely the only way for your expansion.

Reply #6 Top

Out of curiosity, did the Skath actually attack you?

I had a coastal skath near me in a 0.802 game, and I was able to wander around it's area without incident, it didn't even seem particularly interested in persuing me at all.

I have seen them around in 0.803 and the odd powerful spider as well; but the balance now seems MUCH better. There are a lot more mobs that I actually can combat around the place, and just a few that I avoid just incase I DO appear to be a rather tasty appetiser to them. :)

Reply #7 Top

I have seen very few monsters that aren't MUCH stronger than any unit I can create. And my sovereign is the weakest of them all. I chose easy difficulty and it didn't matter: I made little progress because almost any encounter was too much for my units.

And I'm not talking about a combat rating of 83. I mean those that have combat ratings just barely better than my own units.

Reply #8 Top

This kind of thing seem to happen a lot in the last build. But now in 2A I guess I got unlucky cause my first again I again started near a strong monster. To further test I started several games and revealed the whole map. It seems most of the monsters start in the same place each time just like the terrain layout. So I'm guessing some of the start locations are a little closer to the powerful monsters then other.

Personally I don't mind have some powerful monsters especially late game. But it would be nice if there were more weak monsters around like in Beta 1Z. There seems to be very few weak monsters and they don't spawn so you kill them and then there is nothing else around and not much to do other then build up your cities. Unless you send your SOV really far away to explore the far corners of the map.

Reply #9 Top

Quoting Frogboy, reply 2
The world isn't completely free of powerful monsters. Rather, the world is free of powerful monsters right outside your starting  base.
End of Frogboy's quote

Fair enough, but as PyroMancer2k said, it seems there's very few weak monsters around to help level up your sovereign with.

Reply #10 Top

I think there is a good mix of monsters now. Why would all the monsters be weak enough to tackle at the start of a game. There are many weaker monsters about this version to go take on. I'm liking the mix much more my self.

Reply #11 Top

The world isn't completely free of powerful monsters. Rather, the world is free of powerful monsters right outside your starting base.
End of quote

Well, that was true, but I had to travel a third of the way across the map to find a tile of fertile land, and that put me close to some spiders and trolls.

Reply #12 Top

Out of curiosity, did the Skath actually attack you?
End of quote

Can't speak for the original poster, but yes, a coastal skath attacked my sovereign.  Quick trip back to my town.

Reply #13 Top

I guess this is similar to the way the original Master of Magic worked (I played it recently again and got my butt kicked early on) but if I pick easy difficulty it shouldn't be so tough. I would personally prefer that this game also be kind to those who don't invest all of their time into it.

I spent my $50 but I mostly play console games so I am probably not the person you want to beat the crap out of.

Reply #14 Top

Most of my maps have a level 16-18 golem wandering about. Those are completely handle-able. The level 90 monster guarding a cave i stay away from at the beginning but I'm very happy to see the challenge when I have an appropriate level.

Reply #15 Top

IMO as i played beta like 50 times already, the main troubling thing at early beginning - its move numbers.

With 1 move you cant avoid strong (or average) beginning monsters. Start with 4 moves and things will be much easier.

 

Reply #16 Top

I am personally all for having tons of weak, medium, strong and "this-will-rape-a-small-army" monsters around. 

Reply #17 Top

Most powerful monsters set on patrol have a leash range of 1. That is, it will never patrol beyond it's cave more than 1 space. Much weaker monsters have a leash of 2 or 3 (the bandits and tiny spiders for example). Just don't get too close to the lair and you should be fine. Also.. and I don't know if this is a bug or not.. but units will always (and I mean always) attack the last unit in a stack. So if you want to keep your champion units alive, just build a bunch of fodder to place at the last part of the stack and the unit you are attacking will target them all first. An extra 100 hitpoints from a company of peasants should do the trick ^^

Reply #18 Top

My problem was two skath (the aforementioned CR 83 and 23 ones) on a circular patrol blocking off what looked like the only way to get out of the starting area I was in. (Which wasn't a particularly good starting point, so I hadn't created a city yet.)

"I think there is a good mix of monsters now. Why would all the monsters be weak enough to tackle at the start of a game. There are many weaker monsters about this version to go take on. I'm liking the mix much more my self."

Please don't exaggerate what we are saying.  I don't think any here is asking for "all the monsters be weak enough to tackle at the start of a game".  What I and some others have said is that there should be more weak ones available at the start.  That is not even close to the same thing.

Reply #19 Top

That sounds like an issue with poor resources allocation on the map rather than monsters being too strong. Indeed there probably should be monsters blocking paths to the other areas of the continent to prevent meeting up with your opponent(s) too early.

Reply #20 Top

I like the idea of having crazy strong monsters on the map as it gives you something to strive for.  I imagine it will be very enjoyable to watch my soverign go toe to toe with a stone golem that has been tormenting me the whole game (not that I,ve had a game last that long yet).

But I think there should be some really weak monsters as well.  The early game map should imo be littered with cr 5 rats or what have you.  From a mythology standpoint it makes sense as more monsters of all shapes and sizes would be filling the void left by civilization (though obviously their spawn rates should decline steeply as the game goes on), and from a game play perspective it gives some of the middling combat classes a chance to solo or party up to gain ranks before settling down and defending a specific territory.  My cr12 adventurer shouldn't have to worry about whether or not he will come back alive when confronting a cr 8 spider (fyi he didn't).  I mean I know he shouldn't start out the game as a sauron, but he should at least be a frodo.  Maybe this is already in the game and i just haven't played enough to find it (just started this rpg play style with 2b) or maybe it is in the pipeline, but if not I just thought I would suggest it.