productive land should be allocated betther
in this case mine
there should be (or be optional in the menu) a minimum number of certain land typer per map... in my case of a medium map - there was 1 single min on the whole map, this severly limits the troop development possibilities depending on where posseses the mine and is a severe drawback for everybody else - i think this is a bit less important for the sightseeing or food landparts, but mines are pretty crucial in that context, so a better allocation would be good