[0.803][Crash] Crash on clicking New Game - Also in [0.804] - error file now included

After the last update I get a crash on clicking New Game. Debug.err is posted below

 

DebugMessage:  Version 0.803 last updated on: Wed Jun 16 11:49:24 2010
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 6/18/2010, 12:45:29
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name:
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
Languages: English (Regional Setting: Norwegian (Bokmål))
System Manufacturer: Dell Inc.
System Model: Latitude D830                   
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A14
Processor: Intel(R) Core(TM)2 Duo CPU     T7700  @ 2.40GHz (2 CPUs)
Physical Memory: 3574MB RAM
Page File: 1094MB used, 4361MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Mobile Intel(R) 965 Express Chipset Family
Manufacturer: Intel Corporation
Chip Type: Mobile Intel(R) 965 Express Chipset Family
DAC Type: Internal
Key Device: Enum\PCI\VEN_8086&DEV_2A02&SUBSYS_01FE1028&REV_0C
Display Memory: 384.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: igxprd32.dll
Driver Version: 6.14.0010.4926
Driver Date: 2/15/2008 21:12:06
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: SigmaTel Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_76A0&SUBSYS_102801FE&REV_1002
Manufacturer ID: 1
Product ID: 100
Driver Name: sthda.sys
Provider: SigmaTel
Driver Version: 5.10.5515.0000
Driver Date: 5/10/2007 11:24:34
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  Using 0 samples for multisampling.
DebugMessage:  Game Resolution: 1024 x 768 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)Mobile Intel(R) 965 Express Chipset Family
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  Timer Frequency is 0 369e99
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  Create anchor mwin
DebugMessage:  Load texture atlas.
DebugMessage:  InitializeWorld
DebugMessage:  Create popup manager.
DebugMessage:  InitializeMWinStripEngine
DebugMessage:  InitializeMWinDeferredTextRenderer
DebugMessage:  Initialize effect system.
DebugMessage:  InitializeSpellRepository
DebugMessage:  InitializeTriggerManager
DebugMessage:  InitializeMusicLayerGroupManager
DebugMessage:  InitializeMultiplayerClient
Debug Message:  Campaign Def is overwriting an opponent at ID 1.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 1.
Debug Message:  Campaign Def is overwriting an opponent at ID 2.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 2.
Debug Message:  Faction Ability RaceType is Unknown: Being Purged from Ilyan Orekeepers
Debug Message:  Faction Ability RaceType is Unknown: Being Purged from Settlers of Lujhahn
Debug Message:  Faction Ability RaceType is Unknown: Being Purged from Polapel Mystics
Debug Message:  Player 4294967295 (IsLocal:1) SetMoveAutoUnitsRequested(0)
DebugMessage:  LoadCoreXMLData finished
DebugMessage:  Create setup screens.
Debug Message:  Started Load Game XML Thread
DebugMessage:  LoadGameXMLData
DebugMessage:  No string tables in C:\Program Files\Stardock Games\Elemental\Data\English\*.tips
DebugMessage:  Set mouse.
DebugMessage:  Set update timer.
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  Unallocated Mem: 129 bytes of memory from line 218 of E:\Elemental\Kumquat3D\Source\parse.cpp
DebugMessage:  Not all memory has been freed from memory system Parse.
DebugMessage:     129 bytes of memory still allocated.
DebugMessage:  Unallocated Mem: 45 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage:  Unallocated Mem: 21 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage:  Not all memory has been freed from memory system EditFields.
DebugMessage:     66 bytes of memory still allocated.

1,000 views 8 replies
Reply #1 Top

It will also crash on clicking the Options button, but not on the Load button or the Exit button.

Reply #2 Top

Upgraded my displaydrivers to 6.14.10.5076 - still crashes

Reply #3 Top

Uninstalled, deleted Elemental forlders under my documents, ran cc cleaner on registry, reinstalled. Helped nothing :(

Reply #4 Top

Same issue for me.  I have posted my bug file on my own post earlier.

Reply #5 Top

Please see if the program is making a crash report (zip or .dmp file) in your program data folder.  On XP, it's at 

C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic

On Vista or Windows7 it's at C:\ProgramData\Stardock\Elemental - War of Magic

If there are logs there, please post the most recent one using dropbox.

Reply #6 Top

I still have this problem after the new release. I have made a dropbox account and uploaded the zip files you are refering to, but I am not quite sure how this works. Is there an url that links into my public folder??

Reply #7 Top

I found it

http://dl.dropbox.com/u/8523102/Elemental0_804-2010-06-27T19-59-14-31.zip