[0.803][Crash] Crash on clicking New Game - Also in [0.804] - error file now included
After the last update I get a crash on clicking New Game. Debug.err is posted below
DebugMessage: Version 0.803 last updated on: Wed Jun 16 11:49:24 2010
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 6/18/2010, 12:45:29
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name:
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
Languages: English (Regional Setting: Norwegian (Bokmål))
System Manufacturer: Dell Inc.
System Model: Latitude D830
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A14
Processor: Intel(R) Core(TM)2 Duo CPU T7700 @ 2.40GHz (2 CPUs)
Physical Memory: 3574MB RAM
Page File: 1094MB used, 4361MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Mobile Intel(R) 965 Express Chipset Family
Manufacturer: Intel Corporation
Chip Type: Mobile Intel(R) 965 Express Chipset Family
DAC Type: Internal
Key Device: Enum\PCI\VEN_8086&DEV_2A02&SUBSYS_01FE1028&REV_0C
Display Memory: 384.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: igxprd32.dll
Driver Version: 6.14.0010.4926
Driver Date: 2/15/2008 21:12:06
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: SigmaTel Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_76A0&SUBSYS_102801FE&REV_1002
Manufacturer ID: 1
Product ID: 100
Driver Name: sthda.sys
Provider: SigmaTel
Driver Version: 5.10.5515.0000
Driver Date: 5/10/2007 11:24:34
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
DebugMessage: HAL (hardware vertex processing)Mobile Intel(R) 965 Express Chipset Family
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: Timer Frequency is 0 369e99
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
Debug Message: Campaign Def is overwriting an opponent at ID 1.
Debug Message: Campaign Def is overwriting an opponent's leader at ID 1.
Debug Message: Campaign Def is overwriting an opponent at ID 2.
Debug Message: Campaign Def is overwriting an opponent's leader at ID 2.
Debug Message: Faction Ability RaceType is Unknown: Being Purged from Ilyan Orekeepers
Debug Message: Faction Ability RaceType is Unknown: Being Purged from Settlers of Lujhahn
Debug Message: Faction Ability RaceType is Unknown: Being Purged from Polapel Mystics
Debug Message: Player 4294967295 (IsLocal:1) SetMoveAutoUnitsRequested(0)
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
Debug Message: Started Load Game XML Thread
DebugMessage: LoadGameXMLData
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of E:\Elemental\Kumquat3D\Source\parse.cpp
DebugMessage: Not all memory has been freed from memory system Parse.
DebugMessage: 129 bytes of memory still allocated.
DebugMessage: Unallocated Mem: 45 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage: Unallocated Mem: 21 bytes of memory from line 1294 of E:\Elemental\Kumquat3D\Source\EntryField.cpp
DebugMessage: Not all memory has been freed from memory system EditFields.
DebugMessage: 66 bytes of memory still allocated.