[General Suggetion] - Event Tone

I find it a bit annoying to have to check the upper right corner of the screen to see if anything has been completed, etc., every turn.  Some kind of tone when a new message appears would be nice.

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Reply #1 Top

I was just about to make a new topic on this subject, but ill post here instead since it seems to be a good thread for it.

 

Events in general seem rather...easy to forget about, often I only notice them when ive built up a huge number of them, and then its annoying to flick though so many, usually just to dismiss them.

 

We need a....turn summary page option imo, a screen that pops up giving details of everything thats completed or happened. The events- theres far to many of them and its annoying to be spending so much time dismissing them.

Reply #2 Top

There used to be a screen popup every turn in Beta 1 that listed everything that was built, but I guess people found it pretty annoying - and I know Stardock is trying to get away from doing popups for everything.

I definitely would not mind some audio reminders, though. The basic "Building finished!" will remind you to check your event log to see what finished where. Or perhaps a subtle visual, like slight flashing of the events to catch your eye. Would be nice to be able to customize/suppress events you don't want. Like you can go into Options and select "Don't send me finished construction events".

Reply #3 Top

Quoting Annatar11, reply 2


I definitely would not mind some audio reminders, though. The basic "Building finished!" will remind you to check your event log to see what finished where. Or perhaps a subtle visual, like slight flashing of the events to catch your eye. Would be nice to be able to customize/suppress events you don't want. Like you can go into Options and select "Don't send me finished construction events".
End of Annatar11's quote

That would be extremely useful as well :)

 

Reply #4 Top

I would suggest a couple things:

- A next idle unit/next unanswered event button.  This could be hotkeyed to 'n' or '>' etc. (it could even be the default action of the "next turn" key, and the game would prevent you from going to the next turn without going through your events/units first--this could be turned off in settings), and upon pushing it the game would center upon the next unit that isn't doing anything, like a champion you sent out exploring who reached the destination you sent him to, or it would take you to a city that has an "unanswered event" this could be a construction queue ending.  Units could have a "Guard" or "Sentry" or "Idle" action which would make them exempt from being selected when pushing "next idle unit" so you aren't constantly going through units that you are intentionally leaving in one spot doing nothing.

- Make the current events standout more.  Possibly make them flicker or flash if they have been unanswered.   This could optional, and could be turned off in settings.

I don't mind the audio warnings, but it would be nice to have visual warnings too.  Often times I play without sound, or with loud music.

Reply #5 Top

Quoting Annatar11, reply 2
There used to be a screen popup every turn in Beta 1 that listed everything that was built, but I guess people found it pretty annoying - and I know Stardock is trying to get away from doing popups for everything.
End of Annatar11's quote

The option for this turn report still exists in Beta 2.... it just doesn't do anything.  I wonder if they are still planning to re-introduce the turn report at some point?  Perhaps modified from its previous form?

Reply #6 Top

I would venture to suggest something similar to the "ticker-tape" of events in Sword of the Stars. It's been the best system I've seen so far.

Reply #7 Top

I like how they did it in rome total war, where the contrasting event icons floated down the screen, the more vital ones appearing as pop ups. Their movement is a lot easier to see than small icons appearing in a corner.

Reply #8 Top

Quoting bilskis, reply 7
I like how they did it in rome total war, where the contrasting event icons floated down the screen, the more vital ones appearing as pop ups. Their movement is a lot easier to see than small icons appearing in a corner.
End of bilskis's quote

 

Seconded.

Reply #9 Top

Hear, hear. Total War style is also real nice. As a bonus they group similar events, so there's just a single "new units produced" icon. Left click opens an event, right-click removes it from the corner.

One small thing I've hated about them is that after loading a save there are no events. Saves should really retain the icons or redo the ones from turn start..

Good catch, bilskis.