My beta feedback thread
I figure I'll just keep adding posts to this thread as feedback occurs to me, rather than have a new post every time.
--I don't like how the sovereign can die and then go right back out and attack a mob the next turn. I used this to cheese some units near my city just charging them over and over again as they were not healing in between turns. I'd like to see some kind of city add-on that is early in the magic research tree that is basically called 'Rejuvenation Chamber' or some such where if you die your sovereign's body is teleported to the chamber and it regenerates over the course of 5 turns. When he comes back to life he should only have 1 hp - and should also lose all items and gear that were on him when slain. If no chambers exist, game over. Before it was too steep of a penalty, now it is far too soft.
--It is probably too early to comment on this since magic system hasnt really been added yet, but I am concerned about the scarcity of magic crystals. What if I plan to specialize in fire magic only - I find blue and green crystals, but the only red ones are deep in enemy territory - I am probably doomed to defeat. Thing about master of magic was you got magic from any node which would power all spells. Maybe you could have something in the magic research tree that allows you to convert a magic crystal from one colour to another - though it should probably take 20 turns or something to do.