Large scale battles and engine limitations
One matter that concerns me greatly are the abilities of engine to serve the needs of Elemental developers and modders. It is said that the Elemental will be extremely highly moddable - which is really appealing to me. But one cool thing that is sweet and rare in the modern gaming and imposes lots of load on the hardware isn't in the current screenshots and in the Beta 2.
It's the really epic battles.
And when I mean epic I mean "hundreds and thousands of units fighting on the huge battlefield, LotR style, with dragonfire, explosions and acid rain annihilating entire armies." There are no fantasy games of such type. Which is really sad. Total War developers apparently won't make an use of their engine to create a LotR game.
The fresh screenshot from the IGN has like 80 fighters on each side in it. It is almost impossible to create big army in the current build because of the cost of individual soldier. Аdvanced civilisation may produce like 3-5 warriors per turn. Furthermore, the largest number of guys in the "company" unit from Beta 2 is 10. Beta 1 had "legions" in it. And developers asked to not make any suggestions that may significant alter the scope of the game.
So, here are two questions:
1. Can we hope to see large-scale battles in the vanilla release of Elemental?
2. Can we hope to mod them in? Will it be within engine possbilities?