100 words or less-- how to make Elemental More "Fun"
I am not going to limit my introduction to 100 words. I have been following elemental closely for a few months, posted reasonably often in the last 4-6 weeks, and wanted very much to get involved in the Beta 2 program. I am a huge fan of Stardock as a company, a long-time game player of many genres, and have been reasonably successful "modding" such as developing Neverwinter Nights' "The Graveron Seduction" module. All of this is just a prelude to indicate I have no intent to "troll," only a real strong desire to see Elemental succeed.
Frankly, the beta2 product we are testing just has, from my perspective, no real "fun" elements. I wish I could put my finger on it. Brad noted he is not satisfied with the pacing. I agree, however there is more to it than that. From my point of view, there is nothing that "pops," nothing thus far that distinguishes game play from something I haven't already done or seen in other products. I know this is culled; I know this is a beta; yet we have some core game mechanics that just aren't "fun." It is a been there, done that feeling. In other threads many posters have given more specificity as to their issues, and I agree with most I've read. I just want to share an overarching feeling of-- not... much... fun (in the existing mechanics we've seen).
I don't get the giddy's like I did with Pirates!, Civilization, GalCiv products (which in many ways Elemental is emulating), Roller Coaster Tycoon, Railroad Tycoon, Rome: Total War, Neverwinter Nights, Age of Wonders: Shadow Magic, Company of Heroes... and darn it, I can't exaclty figure out why other than "been there, done that" and I haven't had a "oh that's neato" moment.
There are so many good ideas that have been posted on these boards but I wonder if they are getting lost in the morass of so many good ideas.... Many of these are smaller very specific ideas or dedicated to one certain game mechanic. But beyond the tweaks, I think there needs to be an OVERHAUL... not with the engine or all the programming; I think something is "there" in this recipe but its not tasting good.
Thusly, I am posting this for us to throw out broader ideas to make what we've seen in Beta2 more fun. Those concepts we see now that can be added to, substracted from, or overhauled. Ideas... please??