Improving City appearance

As of now cities look to much planned. I would like to see them much more natural akin to medieval european cities.

 

a couple of suggestions to achieve this:

-randomly rotate buildings

-buildings of the same type should merge when placed next to each other (specially huts and farms)

-place road/dirt between different buildingtypes to imitate roads

-walls/hedges should stay even if you construct more buildings or delete old ones (however if you build a new fortress the whole current city becomes enveloped with walls as usual)

 

 

 

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Reply #1 Top

Ya im not feeling the building town thing. Buildings are cluttered and i cant tell where one stops and where one begins. And highlighting a box is still buggy, so i dont know what i just build does. Overall not please with the city building.

But the problem might be is that its based on tiles. So placing a building that is a whole tile next to another one means clutter. So adding roads or distinction between them might be tricky. Merging could help