Seasons + Harvest

What if seasons were implemented in Elemental? Seasons would add a layer of strategy / planning into the game as well as revamp the way food is currently being handled:

Spring:

  • Farms / gardens are planted
  • Any farms / gardens still under construction will need to wait until the next spring to produce food.
  • Hostile animals (wolves, ogres, etc) populations receive a boost from breeding.
  • Empire forces receive -0.5 to movement.
  • Earth shards generate 20% more magic. Earth magic is 10% more potent.

Summer:

  • Gold revenue is increase 10%.
  • Fire shards generate 20% more magic. Fire magic is 10% more potent.
  • Kingdom forces receive +1 to movement.
  • Empire forces receive -0.5 to movement.
  • Food is harvest from farms / gardens (food is generated each turn). Food supplies are not reset after each turn. Unused food is stored / saved.

Fall:

  • Seas are far more dangerous: ships are likely to encounter storms.
  • Kingdom forces receive -1 to sight.
  • Air shards generate 20% more magic. Air magic is 10% more potent.
  • Food is harvest from farms / gardens (food is generated each turn). Food supplies are not reset after each turn. Unused food is stored / saved.
  • Dragons are more active.

Winter:

  • Kingdom forces receive -1 to sight, -1 to movement.
  • All food production stops - players / AI must rely upon their food supplies.
  • Animals on the map are less active.
  • Kingdom construction takes 10% longer during the winter.
  • Water shards generate 20% more magic. Water magic is 10% more potent.

 

These are just some examples that could be put into place; one possibly exciting thing is that empire/kingdom forces could get different buffs/penalties depending upon the season. What do people think?

Also for any devs: if there is absolutely no chance of any seasonal system being implemented, would it be possible to mod a system like the one described above into the game (along with the appropriate GUI elements)?

6,263 views 10 replies
Reply #1 Top

no comments ?

Reply #2 Top

I really like it!  The seasons were so important to the medieval world on so many different levels!   I'm not in the beta (yet), but I would hope the map would change to reflect the seasons/weather, too. 

 

Reply #3 Top

Isn't one turn 1-3 months or something right now? Useful piece of info to work with.

Reply #4 Top

Quoting Beric01, reply 3
Isn't one turn 1-3 months or something right now? Useful piece of info to work with.
End of Beric01's quote

Luckily elemental is set within a fantasy world - the growth rate of family members (which I think is the main reason each turn is a number of months) can be increased. 1 turn equaling 2 weeks wouldn't be bad...

Reply #5 Top

Quoting TheProgress, reply 4

Quoting Beric01, reply 3Isn't one turn 1-3 months or something right now? Useful piece of info to work with.

Luckily elemental is set within a fantasy world - the growth rate of family members (which I think is the main reason each turn is a number of months) can be increased. 1 turn equaling 2 weeks wouldn't be bad...
End of TheProgress's quote

 

Oh, meaning that people age faster than seasons? Or that a season could last 5 years?

Reply #6 Top

Quoting Beric01, reply 5

Quoting TheProgress, reply 4
Quoting Beric01, reply 3Isn't one turn 1-3 months or something right now? Useful piece of info to work with.

Luckily elemental is set within a fantasy world - the growth rate of family members (which I think is the main reason each turn is a number of months) can be increased. 1 turn equaling 2 weeks wouldn't be bad...
 

Oh, meaning that people age faster than seasons? Or that a season could last 5 years?
End of Beric01's quote

 

I was thinking people could age faster (than here on earth), but I actually like your approach of having seasons lasting a number of years a lot more. I think players would be able to appreciate / identify with longer seasons easier than faster growing.

Reply #8 Top

Quoting HuaynaCapac, reply 7
Why not just one turn = one season, 4 turns = 1 year?

 
End of HuaynaCapac's quote

 

The penalties / benifits gained from each season will be almost pointless (and confusing to new players) if they only last one turn.

Reply #9 Top

To implement season is a great idea. And would be awsome in Elemental. But i'm afraid that the coding that would have to be done for that will possibly delay the progress of Elemental. There is a lot of factors that would have to be changed...

I think i would go crazy if the map changed for each turn.. Maybe if the season changed after 10, 25 or 50 turns it wouldn't be so bad.. But what about the sovereigns age.. That would probably affect his/her aging...

The graphics for the buildings might have to be changed. Like, during winter it would have to be snow on the roof tops and stuff like that.

It probably wouldn't be impossible. But i think that would require a lot of extra work, and would have to chang some of the allready written code of the game. I don't even know if they would have to change something in the core game engine (probably not). But yea, this is just my opinion on it.. Great idea, but it will require a lot of extra work!

 

Reply #10 Top

Quoting PoPsuX, reply 9
To implement season is a great idea. And would be awsome in Elemental. But i'm afraid that the coding that would have to be done for that will possibly delay the progress of Elemental. There is a lot of factors that would have to be changed...

I think i would go crazy if the map changed for each turn.. Maybe if the season changed after 10, 25 or 50 turns it wouldn't be so bad.. But what about the sovereigns age.. That would probably affect his/her aging...

The graphics for the buildings might have to be changed. Like, during winter it would have to be snow on the roof tops and stuff like that.

It probably wouldn't be impossible. But i think that would require a lot of extra work, and would have to chang some of the allready written code of the game. I don't even know if they would have to change something in the core game engine (probably not). But yea, this is just my opinion on it.. Great idea, but it will require a lot of extra work!

 
End of PoPsuX's quote

Yeah I would go crazy too if the season changed every single turn. Each season would need to last a while to matter IMO.