The goodie hut, the quests, and the champions
im obviously uninformed
Re Champions
Only low level champions are available at first. They're cheap and not very powerful. You don't have to recruit them. They're just people living in the world doing their own thing. They're perfectly happy if you leave them alone.
The Adventure techs causes more powerful champions to be spawned.
Re Quests
Quests aren't related to champions except at the high levels where you will have to do things for high level champions in order to get them to join you.
Re Goodie Huts
Most of the decent goodie huts are guarded by creatures. More powerful goodie huts are spawned going up the adventure tree (currently disabled) which are guarded by more powerful creatures.
Are you sure you've played the game for more than a few minutes?
Never got up the adventure techs far enough and haven't got high enough level to see these things since adventure is disabled. Sorry for being uninformed. Wont post anymore until I am.
Glad for the feedback. Just want to make sure you're playing the game.
Even without Adventure, the decent goodie huts are guarded:

^^ speaking of that tile frogboy, when I was playing it wasn't immediately apparent to me that that was a goodie hut. Obviously I see it now, but initially I just assumed it was a fat lizard moping around its lair that I could kill for experience. Is it a good rule of thumb that every monster with its own "tile" is a guarded goodie hut? Because there are things like those swamp monsters, sand golems, and trolls that roam around and don't award you anything when killed.
I assumed the same thing Savage. I am glad to see a relation between champion and questing too. Thanks for the pic frogboy.
Yeah, I think this issue can be generalised to say that the fact that you can't see/select/distinguish any given tile feature if there's a unit on top of it is a problem. This is annoying if you want to see the description of the thing that it's guarding. Similarly, if two units of different factions somehow end up on the same tile, it can be an enormous pain to select one of them.
Hmm, I was going to expand on this further, but come to think about it, the issues are probably distinct enough to warrant a new thread.
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