The goodie hut, the quests, and the champions

im obviously uninformed

2,809 views 6 replies
Reply #1 Top

Re Champions

Only low level champions are available at first. They're cheap and not very powerful. You don't have to recruit them. They're just people  living in the world doing their own thing. They're perfectly happy if you leave them alone.

The Adventure techs causes more powerful champions to be spawned.

 

Re Quests

Quests aren't related to champions except at the high levels where you will have to do things for high level champions in order to get them to join you.

 

Re Goodie Huts

Most of the decent goodie huts are guarded by creatures.  More powerful goodie huts are spawned going up the adventure tree (currently disabled) which are guarded by more powerful creatures.

Are you sure you've played the game for more than a few minutes?

Reply #2 Top

Never got up the adventure techs far enough and haven't got high enough level to see these things since adventure is disabled. Sorry for being uninformed.  Wont post anymore until I am.

Reply #3 Top

Quoting lswallie, reply 2
Never got up the adventure techs far enough and haven't got high enough level to see these things since adventure is disabled. Sorry for being uninformed.  Wont post anymore until I am.
End of lswallie's quote

Glad for the feedback. Just want to make sure you're playing the game.

Even without Adventure, the decent goodie huts are guarded:

 

Reply #4 Top

^^ speaking of that tile frogboy, when I was playing it wasn't immediately apparent to me that that was a goodie hut. Obviously I see it now, but initially I just assumed it was a fat lizard moping around its lair that I could kill for experience. Is it a good rule of thumb that every monster with its own "tile" is a guarded goodie hut? Because there are things like those swamp monsters, sand golems, and trolls that roam around and don't award you anything when killed. 

Reply #5 Top

I assumed the same thing Savage. I am glad to see a relation between champion and questing too. Thanks for the pic frogboy.

Reply #6 Top

Quoting SavageBananaMan34, reply 4
^^ speaking of that tile frogboy, when I was playing it wasn't immediately apparent to me that that was a goodie hut. Obviously I see it now, but initially I just assumed it was a fat lizard moping around its lair that I could kill for experience. Is it a good rule of thumb that every monster with its own "tile" is a guarded goodie hut? Because there are things like those swamp monsters, sand golems, and trolls that roam around and don't award you anything when killed. 
End of SavageBananaMan34's quote

Yeah, I think this issue can be generalised to say that the fact that you can't see/select/distinguish any given tile feature if there's a unit on top of it is a problem. This is annoying if you want to see the description of the thing that it's guarding. Similarly, if two units of different factions somehow end up on the same tile, it can be an enormous pain to select one of them.

Hmm, I was going to expand on this further, but come to think about it, the issues are probably distinct enough to warrant a new thread.