[.802] First Improvements/Glitches/Impressions
So after my first hour of beta two here my first comments (w/o any order):
Improvements
- Provide small amount of material at game start => otherwise always first building currently is workshop
- Offer a button in dialog for received items to use them immediately (e.g. book of strength). Now you have to click OK->Items-> Double Click (so four clicks instead of just one)...By the way I mentioned this one already for the last beta version.
- Scroll speed should adapt to zoom level. If you zoom to highest details the map scrolling can get really fast.
- Offer a way in 3D-Engine to determine if units/heroes are stationed in a town (I could not recognize any change when stationing a hero in the town)
- for me currently the usable area of a town is not clear enough, e.g. to determine when I can build on resource. This is especially true if the influence areas of two cities have merged.
- Display movement radius of current unit (you have currently to count tiles, to know if you will reach a target or not with in one turn)
Impressions
- Too many escort quests / inn at the start of the game
Glitches
-if one resource is used competely (e.g. material) there is a small glitch in the resource bar display
- on zoom out of city one flag at the entry looses for me the flag pole.
- Description of iron mentiones this to be rare resource, with in 10 minutes of game play I've found 3 of those.
- Tool tips for army values does not match (e.g.display in bar said 8 defense, and tool tip offered a calculation with result 6.75 or movement is one and tool tip says movement is 0)
- I currently see no way to get the rating of the sovereign (or other heroes) when he has troops with him. Then always the army rating is shwon for the sovereign
Feel free to comment on any of those. If you want screen-shots just let me know. This was just my first short look into the game, so I spend not too much time in providing all the report data probably needed for the issues above.
In general "Good Work" but still a lot to do in respect to usability.