Video at Gametrailers.
Hmm found a great low volume video of character creation and starting the game. Not sure if its anywhere else. Looks new and its LONG
Hmm found a great low volume video of character creation and starting the game. Not sure if its anywhere else. Looks new and its LONG
Found it. ![]()
http://www.gametrailers.com/video/character-design-elemental-war/100927
That's a link to the SD version, it's from Brad, and it's 13mins long! Loading it now, so can't comment on the content yet, but nonetheless, Woo!
Whoa, initially I wrote off the second newest video as a respost of the ones we'd already seen given the name, but after the teaser ending of the first video, I took a look just in case, annnd..!
http://www.gametrailers.com/video/june-beta-elemental-war/100943
Part 2! Another 12 minutes of gameplay footage. (First half was pretty awesome too.
)
Edit: Actually.. This DOESN'T seem to be a continuation of the Char Design vid.. Interesting.. It's starting from Turn 1 again.
Nonetheless, more footage is good!
Ah I see. Second video I linked on GT is actually a repost of the Joystiq vid. I assume then, that the Char dev video first linked is from elsewhere too, but haven't spotted where as yet.
Dun dun duuun.
Found where the first video on GT is from, it's from ShackNews (a separate article from the interview linked already in the news here)
http://www.shacknews.com/onearticle.x/64111
Has the second part of the video as well! ![]()
Edit: *sigggh* Actually, no, Part 2 is still just the second video linked above. Oh Shack how you tease!
Yeah, I don't know what the deal is with this - did Shack drop the ball and put the wrong video up? No one seems to have this fabled "part 2" but I believe Brad even mentions some of what happens during this video in the interview? Baffling.
oh man dumb me posted this topic and didnt put the link. FAIL
Wow some some definite changes from our beta in there. Going to have to watch this video 3 or 4 timnes to try and grab the changes.
Though the fact only the workshop is buildable from the looks of it without mats is an interesting one.
Hmm. I was looking forward to Elemental, but I have to say, these two videos left me thoroughly unimpressed. I know it's not the end product and that not everything that's going to be in the game has been shown, but still - what I saw I didn't particularly like.
Maybe it is time to re-evaluate my purchase decision.
Well, what didn't you like?
Oh no, don't feed the trolls.
Feels just way too much RPG and too little strategy for my taste. I guess I'll wait for the demo to try the game out first.
EDIT: I have to say that even the beta has a certain charm only the old and innovative games - Dungeon Keeper, Populous, Heroes of Might and Magic II - had. Still, it appears to be something else than I'm looking for at the moment.
Says a troll.
I was voicing my subjective opinion of the beta based on the two videos, just like there are others who are genuinely excited by it. Grow up.
My apologies - but your original message didn't explain your reaction to any of the videos, simply that you didn't like it and that you were re-thinking your purchase, which at the time felt troll-ish. If you had gone on to take the time to explain your position without making people ask you, your behavior might have not been mis-interpreted.
As to your specific arguments, the RPG aspects seemed pretty light to me, in the early game where you are gathering NPC's to aid in the growth of your empire, and exploring your immediate surroundings. Presumably, the mid and late game are much more strategic as you are finished exploring, and you are managing your now vast empire of cities, armies, other Sovereigns, etc. Time will tell, but maybe that's not going to be for you.
Ah, I see - well in that case, my apologies for sounding trollish, it was really not meant to be so. I was really looking forward to this, as a long time fan of Heroes of Might and Magic and an admirer (I didn't get to play the game beside the demo) of the original Age of Wonders.
Regarding the early game as you describe it - that's what doesn't appeal to me all that much. I'd much rather have something to manage early on, and not have to hunt down NPCs across the map. The items and stats for the sovereign are also something I could live without (even though HoMaM had these, albeit in much more streamlined form). Like you said, it may not be the game for me - I'll certainly wait for the demo to try it out first.
On a final note, I'm sure this will be a great game, as all the Stardock (or affiliate? as in Sins) games have been so far.
while this game may not appeal to everyone or all the fans of HOMM or MoM, never underestimate the modding community.
They can tweak or morph this game to many different ideas. Do expect MoM remake or HOMM remake as well as table top gaming.
Im not really liking the graphics presented. As from what ive seen there is ALOT of flat bland environments. but as the devs said you can add ALOT of tiles. Now for the units...
I have to admit, that the video looked nice. The RPG and sovereign give you more to do in the beginning than "wait ten turns for warrior to be built".
However, in one of the videos, he does some combat. WHOAH, that combat just... sucked. I'm going to trust that was auto-resolve, and I understand that there's an option, but to all the other people out there, they see that and they mental hang the game on the shelf. It was a mistake to not even mention the tactical battles and that Brad was just auto-resolving the battle (I guess). Though I'll admit, it's combat that I'm most worried about. They and the community has had nine months to iron out some of the gameplay details, but we haven't seen the combat yet.
I actually hadn't intended THAT particular video to go out to the public. Our PR rep was very eager to send "something" out. I had made that video to show to one of the retail buyers.
Next week hopefully we'll see some of the actual videos.
As for being "RPG-ish", certainly there is an RPG sense to it in that you're not dealing with thousands of faceless people but rather every unit is individually represented and that you're dealing with much smaller numbers than the traditional strategy game where you might have 20,000 guys that die off in a single battle.
I thought it odd that the two videos were on the same map (different playthroughs, obviously). But I shrugged and happily watched them anyway.
Frogboy, for my part, I enjoyed the RPG aspect. I think it is THE best solution to early game "let's wait around, oh! I have a scout now!"-type play. However, I did cringe at the combat bit, because to so many people (I'm not thinking the people here. We're here because we drool at this type of game) the combat is what it's about. They think about Total War or equivalent, and they want to see soldiers lopping the heads of of spiders. Instead, they see a spider run up, get whacked, fades into the ground, and a stat screen pops up. Not quite as engaging! Hopefully gametrailers will post new videos once we get the full tactical combat reveal.
However, with the focus on individual units, how large might battles get? I know we have squads to help with the management, but are we still going to see the thousands I at one time had the impression we'd see? (Sorry, the idea of hundreds of soldiers rushing up to attack a giant mystical creature is always an epic picture. Well, it's turn based, so I don't know how much rushing we'll get, but you know what I mean)
That said, the research, the city building and all that SHTUFF looked nice. I think someone above mentioned the land being dull. Now, it's true that it's based of the desert, but I've noticed that before. The land looks very... undetailed. The tiles that have things on them are very nice, but there's a sharp contrast between "important" tiles and "normal' tiles. You mentioned in the modding video you posted a few days ago that you wanted to see animals running around on the ground. Any chance this will be in? What about some birds flying overhead, or some vultures that circle you in the desert? These are little touches that make the game seem more detailed, which is a good thing in my opinion.
Oh, and as much as we may gripe or pick apart each new element of the game that is shown, it's because we REALLY do care about it. I'm loving the rest of the game, I just don't take the opportunity to say THAT. My concern rests on these new areas because well, I want the most awesomeness game ever. So work harder, Frogboy! hehehe...
Interesting. Does this mean the info that there might be armys 10.000 strong during late game isn´t true anymore? Or am i reading to much into this post? ![]()
I don't think you'll see armies that big. There's nothing stopping someone from getting armies that big but it would be on a very very large map.
The focus has slowly migrated to having each unit matter. I mean, you can always pretend that each unit represents a division (ala Civilization).
I'm not sure what you're expecting out of the quick battles. Quick battles in TBS's are pretty well established I'd think at this point.
20,000 men dieing in a single battle is quite different than having a 20,000 strong army, in history it only takes a fraction of an army to die for a battle to be resolved. Probably in Elemental huge casualties will not be inflicted execpt maybe in sieges of key cities.
But I wouldn't expect to see a 10,000-man army every game though.![]()
EDIT: Woah, where did Froggie's post come from?
Erm, well, even a turn, really. To someone who knows nothing about the game, that's the only glimpse they got. There's a lot that wasn't shown.
No magic
No turns
No control at all
No strategy (hence the rpg comments)
Now your comment highlights the difference between what we know, and what they saw in that battle. That's a quick battle, but there are strategy games out there where you walk up with a unit, attack, and one loses. Nothin' else. That's what they saw.
Now, I'll admit, that I'm strongly on the "other side." While I care about my units, if I had my wish, we'd have the big armies back. I don't really want squad level combat, and the move toward this has been kinda disheartening (I've talked about that elsewhere, so ... well, no point in that here). If I'm the king, I care about my army, but I don't have to know each soldier by name. I'm a king, I know my commanders, and I trust them. But if an individual soldier tried to talk to me? Off with his head!
I feel the game has lost this feel with the move away from continuous turns and the focus on individual units. This moves the game more toward a Civilization style combat system which I was hoping the game would move away from. To me, the shoe doesn't fit. I feel the game can and should be more than a fantasy Civilization game.
However, my point was that to people who are uninitiated to the game, they didn't see any more depth than an attack/defense rating, which would have most people climbing up a pole shouting "booooring". And, from what I understand, there is more depth. Now that I know the video wasn't intended to even be released, it makes a bit more sense.
(sorry for rambling, and I apologize for sounding whine-y. I develop games as a hobby, so I understand the decisions that have to be made, and you really can't make a game for everyone. )
I think we've been pretty up front since the beginning that Master of Magic is where a lot of our inspiration is coming from.
Nevermind, I think I'm talking more off topic than I am on. ![]()
However, yes, you have. Perhaps I should have hunted it up and played it. I just have an idea of the most awesomeness the game would be (for me personally), but I've never played the source of inspiration!
I was quite a fan of the RPG elements actually; and in fact have been slightly (very slightly) disappointed it didn't go further towards this aspect.
When I first heard Elemental was going to be an RPG / TBS hybrid, where the game started off very RPGish and ended up TBS, was that it.. Well.. Really would be like that. You'd start the game on your own, questing and adventuring around the world, perhaps gathering party members as you went, exploring dungeons and the like, until at some point you had enough people to make founding a small tribal type settlement a reality, perhaps by saving enough civilians or freeing a bunch of slaves, or heck, chosing to enslave a bunch of people instead if such was your inclination!
Of course, now I don't recall whether I got such ideas from what was actually said, or whether it was all just wishful thinking on my part (entirely possible), but whatever the case, was a tad saddened by the fact that this wasn't the case in reality.
HOWEVER, since readjusting expectations to be more in line with the reality: TBS with RPG Lite aspects, I've not found much for complaint at all. The videos were actually quite fine and served to whet my appetite for later game videos (where for art the fabled Part 2?!) or better yet a documented game session like Brad did here: https://forums.elementalgame.com/379568 and what we used to see a lot for GalCiv2 as well. ![]()
Only real 'complaint' I agree with thus far is that I do agree that during the combat Brad probably would have been wise to mention that this was showing combat only as it was if Autoresolve was chosen, and that tactical combat would be an option in an upcoming beta.
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