[Map] Multiple stages of buildings

I'm curious about how building construction will look with the 3D interface... I'm just wondering if we can set in the building/tile editor for multiple stages of construction, foundations for the plot on turn 1 and then maybe set the order of items to be placed in the tile if it's built over multiple turns. Say you have an archery range, you set the walls to appear before the roof, the targets to appear last, just by dragging and dropping to change the order in the build list?

It would be simplified... the other option is setting each building to have an 'unbuilt, initial work, half built, almost complete and final' which would be far more work for a nice effect... although you could add builders to the correct spots for each stage that way.

The general point, if not, it would be a good idea to include it for improved customisation.

7,258 views 4 replies
Reply #1 Top

Look at the videos in the latest dev entry. It shows multiple phases of construction on the buildings. And since the dev's are using the editors that are coming with the game, I'm assuming we will be able to do it too?

Reply #2 Top

Excellent question. Now you got me curious as well. I'm thinking between the tile ditor and the map editor we should be able to cover all those. That's just my best guess though.

P.S. Thanks for labeling this for me Dr Frank :)

Reply #3 Top

I kinda hope there's an "automatic" option, at least. I really don't want to have to create a "construction phase" for every building I make. I consider the construction phase far less important than the completed structure, as I will spend much less time looking at it. An option to automatically generate the in-construction phase based on the completed structure would be very welcome. I honestly don't think I'd mind if that were the only way.

Reply #4 Top

Quoting pigeonpigeon, reply 3
I kinda hope there's an "automatic" option, at least. I really don't want to have to create a "construction phase" for every building I make. I consider the construction phase far less important than the completed structure, as I will spend much less time looking at it. An option to automatically generate the in-construction phase based on the completed structure would be very welcome. I honestly don't think I'd mind if that were the only way.
End of pigeonpigeon's quote

I would really like an automatic option. Importing models for mods would be a pain if we had to do under-construction versions of the same model.