Elemental is a turn-based strategy game that takes place on a world that was once filled with magic but now finds itself recovering from a great conflict known as “The Cataclysm”. In this post-cataclysm world, only a handful of of beings are capable of casting spells. These beings, known as Channelers, have begun to set up realms across the world.
As one of these Channelers, you are the sovereign of a Kingdom or an Empire. The Kingdoms are realms set up by sovereigns who channel magic through the power of life. The Empries are realms set up by sovereigns who channel their magic through the power of death. As their realms expand, the environment changes based on which source their magic comes from.
Across the world are strewn the four basic elemental shards of power (Earth, Air, Fire, Ice). Controlling these shards allows a given sovereign to cast ever more powerful spells.
In addition to magic, players can research technology, design units, go on quests, negotiate treaties, build a family dynasty, recruit heroes and much more.
As one of the few channelers in the world, you have the capability of sacrificing some of your essence by imbuing champions in your realm with the ability to cast magic as well. On the one hand, this decreases your ultimate individual power capability, on the other hand, your champions can become powerful enforcers of your will across the world.
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While amassing resources is a critical part to building a successful realm, the world of Elemental is filled with neutral beings of various forms who can be recruited to your side. Moreover, players can quest to obtain key artifacts, weapons of great power, and critical knowledge. Having the biggest army is not necessarily the best path to victory. There are many different strategies that change from game to game.