Alstein Alstein

Scratch Civ V off my buy list.

Scratch Civ V off my buy list.

http://store.steampowered.com/news/3792/

I wonder if this means Brad Wardell will stop working with Civ V.

I just can't support DRM, that while not TOO bad, helps enforce a near-monopoly.  This may be a blow to the other DD providers- as this is the biggest game to do this so far.

 

Hopefully EWOM is everything I want, because now I'm relying on it.

 

(Note: I do use Steam, I just won't support being forced to use it on non-Valve products)

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Reply #401 Top

Quoting Campaigner, reply 400


 

I spoke to some classmates on our way to CeBit about DRM and registering online is something all of us were perfectly fine with.
End of Campaigner's quote

I spoke to my friends and family about the same thing, we are not okay with it.

Reply #402 Top

This doesn't affect my desire for Civ V in any way.  Of course I'll get it.  Who cares if you have to use steam?  That's like complaining that a game is only available on DVD and not 3.5" floppys.  This is a non-issue.  This is no different than having to use Impulse. 

Reply #403 Top

Quoting charon2112, reply 402
This doesn't affect my desire for Civ V in any way.  Of course I'll get it.  Who cares if you have to use steam?  That's like complaining that a game is only available on DVD and not 3.5" floppys.  This is a non-issue.  This is no different than having to use Impulse. 
End of charon2112's quote

For like the umpteenth-billion time in this thread alone, there is a difference between games using Impulse and those using Steamworks. The difference is to play my game out-of-the-box I never need to use Impulse even one time. No online authentication, just cd-key and you're playing. You must authenticate online using Steamworks. Impulse also doesn't require a constant online connection and/or setup of offline mode to play games at all. Steamworks does. Impulse also doesn't require you to update to the latest version of a game before playing. Unimaginably, the new Steamwork does.

Note: I say Steamworks instead of Steam because games bought that use Steamworks vs bought using Steam w/out Steamworks operate differently.

Reply #404 Top

Quoting Campaigner, reply 400



I spoke to some classmates on our way to CeBit about DRM. All of us agreed that registering online is something all of us were perfectly fine with.
End of Campaigner's quote

You're getting sidetracked by DRM.  DRM and registering the game online isn't the issue with people against Steam in this thread.  While we all would like that not to be a requirement it is for most games even those from Stardock (if you want updates/patches).  I don't have a problem with having to do this.

The problem that I and most people have is this requirement to have Steam/Steamworks running all the time to play a *SINGLE PLAYER* game, even in "offline mode" it is still running.

Again, no problem with Steam needing to be running if you want to go online and get patches, play multiplayer or whatever.  The problem is it running in a primarily single player game.

And then there are mods.  There has been no confirmation weather mods will work outside the Steamworks system (in other words downloading them from Civ Fanatics or something).  If mods have to be approved by Steam that leads to whole other issues.  And what about 10 yrs from now?  Will Valve still have staff to approve mods?  The thing about Civ games is they are played forever.  Civ 3 still has an active mod community let alone Civ 4.  Heck, there are still people that play Civ 2 to this day.  So will Valve still be around 10 yrs from now to not only approve mods but to keep the game alive with Steamworks so heavily embedded in it?  This isn't your FPS game that gets tossed in the trash heap 6 months after it comes out.  Civ is *different*.

And another thing about mods, many people have several different patch versions of Civ installed to run various different mods, some of witch may not work with later patches.  No way you'll be able to run multiple versions of Civ 5 with Steam.  Just not possible.

And sure you can set Civ 5 to not auto update, but my understanding (and it could be wrong) if you go online with Steam for another reason, say to play another Steam game, it will detect there is an update to Civ 5 anyway and will force you to update it before you can play again.  There is back and forth on this one on other forums so maybe it's not an issue, maybe it's not. 

But it's certainly possible technically which is another reason why we don't want Steam required for a *SINGLE PLAYER* game.  Sure, if you want to play multiplayer it's good to have everyone on the same version.  Fantastic, no problem with that.  But again, for a single player game there is no need.

I could go on but why bother, those that are Steam lovers just can't see it from the other side.  Steam is great for many games, especially all these shooters.  But for a primarily *SINGLE PLAYER* game it's uneeded and frustrating. 

Reply #405 Top

Quoting bonscott, reply 404


And then there are mods.  There has been no confirmation weather mods will work outside the Steamworks system (in other words downloading them from Civ Fanatics or something).  If mods have to be approved by Steam that leads to whole other issues.  And what about 10 yrs from now?  Will Valve still have staff to approve mods?  The thing about Civ games is they are played forever.  Civ 3 still has an active mod community let alone Civ 4.  Heck, there are still people that play Civ 2 to this day.  So will Valve still be around 10 yrs from now to not only approve mods but to keep the game alive with Steamworks so heavily embedded in it?  This isn't your FPS game that gets tossed in the trash heap 6 months after it comes out.  Civ is *different*.
End of bonscott's quote

Jesus Christ, are you still in here spreading false information? Valve is not the publisher for Civ5. They will not have to approve mods. 2k/Firaxis will be the ones doing that.

You need to do research before spouting off.

Torchlight uses Steamworks and lets you drop mods into a mod directory.
http://www.runicgamesfansite.com/torchlightmods/

HL2 uses Steamworks (obviously) and has tons and tons of mods, none of which need to be approved and can be downloaded from external websites. The mods you see on Steam are simply being promoted/hosted by Valve. Some mods even become official and can be sold as games (Counterstrike).
http://www.fpsbanana.com/mods/9


TF2 allows tons of custom maps, character skins, modded servers, modded gametypes, etc.
http://www.fpsbanana.com/mods/297

Need I go on? Of course not. You're going to ignore reality and live in your own little dream world anyway.

You're also wrong about the update issue. Every game has its own keep this game up to date setting. For someone who doesn't use Steam, you seem to think you know a lot about it.

Reply #406 Top

Yea ... I agree its FIRAXIS/2K that will be approving or dissapproving mods.

Also, if they have a strong modding community (after all this mess) it would be logical if they coordinate their patches/ patch schedule with the modding community somehow.

Making it easier?? (I don't code) for mods to upgrade to newer patches might be a fixation of Civ V if, again, they wish to make a steamworks game modifiable.

Because obviously we won't have the luxury of making 6 digital copies of Civ V, one being Vanilla and the other 5 having different code ... unless I am missing something.

 

Reply #407 Top

Quoting DeCypher00, reply 405

Jesus Christ, are you still in here spreading false information? Valve is not the publisher for Civ5. They will not have to approve mods. 2k/Firaxis will be the ones doing that.

You need to do research before spouting off.

Torchlight uses Steamworks and lets you drop mods into a mod directory.
http://www.runicgamesfansite.com/torchlightmods/

HL2 uses Steamworks (obviously) and has tons and tons of mods, none of which need to be approved and can be downloaded from external websites. The mods you see on Steam are simply being promoted/hosted by Valve. Some mods even become official and can be sold as games (Counterstrike).
http://www.fpsbanana.com/mods/9


TF2 allows tons of custom maps, character skins, modded servers, modded gametypes, etc.
http://www.fpsbanana.com/mods/297

Need I go on? Of course not. You're going to ignore reality and live in your own little dream world anyway.

You're also wrong about the update issue. Every game has its own keep this game up to date setting. For someone who doesn't use Steam, you seem to think you know a lot about it.
End of DeCypher00's quote

 

Thanks.  I'm just going by what 2K has said in other forums that mods seem to have to go thru the Steam system to be approved.  I apologize for mistyping it as Valve.  Just because it's 2K doesn't change the situation.  So far, the way 2K seems to be setting this up, it's sending alarm bells in the mod community.  If they allow mods to be used without having to be approved like Apple does for iPhone apps (which is the direction it seems to be going right now) then that is a great thing and will certainly help.  But doesn't change the fact you can't run multiple patch versions of the game, which is pretty key for much of the mod community.

But can you not understand the fact we don't want Steamworks for a primarily single player game?

Reply #408 Top

I just want to chip in here and say I hate Steamworks simply because I thoroughly resent being forced to install a 3rd party program in order to play a game single player.

 

Its rediculous and stupid. And morally questionable as well.

 

I wont be buying Civ 5 either if this is the case.

 

Its a real shame.

 

Is Brad Wardell aka frogboy involved in Civ 5 like the OP said? If so, in what way? And is he going to ya know object to this?

Reply #409 Top

He was going to purchase and mod it before it was revealed that it was going to requre Steamworks.

Reply #410 Top

Quoting DoomBringer90, reply 409
He was going to purchase and mod it before it was revealed that it was going to requre Steamworks.
End of DoomBringer90's quote

 

So nothing in an official capacity then lol. Okay. Shame.

Reply #411 Top

Quoting scotgaymer, reply 410



Quoting DoomBringer90,
reply 409
He was going to purchase and mod it before it was revealed that it was going to requre Steamworks.


 

So nothing in an official capacity then lol. Okay. Shame.
End of scotgaymer's quote

 

I thought he said after elemental he was going to focus on mods in general, not just for Elemental but other games. Sort of a mini-retirement thing. I say mini in that I didn't think he was actually going to step down or anything.

Reply #412 Top

"Even Steam haters will agree that Steam is better than Ubisoft's DRM. But from a business standpoint, there's no reason not to support Ubisoft games. They're not an online distributor."

 

True about the Steam Hater's(=ME) saying that Steam is better than UBI's DRM. I won't buy UBI games from the Store/Impulse/Steam or anywhere else its sold because of their invasive DRM. It is also true that there is no reason for Impulse to not sell UBI game. But like I said, UBI is loosing TONSSSSS of money with this DRM thing they have, but what do you want to bet they say it was because of piracy in the end?

Reply #413 Top

so civ v will be like assassins creed 2 in that you need a constant connection to their server to play single player?

 

that would be bad.

Reply #414 Top

Quoting charon2112, reply 413
so civ v will be like assassins creed 2 in that you need a constant connection to their server to play single player?

 

that would be bad.
End of charon2112's quote

No. Steamworks/Steam isn't as bad as the Ubisoft scam... It's not going to boot you out of the game because your connection flickered. Saved games should still be local, and other things make the two pretty different.

Reply #415 Top

I absolutely love the Civ series...I think I can live with it.  It would take a lot to keep me from Civ V.

Reply #416 Top

I love the Civ series too, which is what makes this entire fiasco all the more bittersweet.  Then again, I've yet to see anything indepth with Civ V, and if they take Civ V the way that most companies are taking their games (i.e. make them as pathetically simple as humanly possible) then it's simply another series and developer who lost my buisness through bad design and business decisions.

Reply #417 Top

I will play Civ IV ( huge mode database )  and Elemental ( i hope the single player part will be good ) .

Reply #418 Top

You guys know that SD and all the other digital distributor can file an antitrust lawsuit against Valve for forcing customers to install Valve's DD software and no other ones.  I believe the last time a big giant company got its ass sue, it had to modify its business practice.  SOO why isn't Stardock and Gamersgate doing such a thing.  Look, Steam is not going to go away because of the lawsuit, but it will give consumers more choice for certain.

Reply #419 Top

Because they aren't a monopoly yet, because there is still the brick-and-mortar option for sales, and a large majority of those do not require Steam.  If Valve continues to act this way and claim ever-larger shares of the marker, then yes, there could be a possible lawsuit, but not as things are now.

Reply #420 Top

Quoting elias001, reply 418
You guys know that SD and all the other digital distributor can file an antitrust lawsuit against Valve for forcing customers to install Valve's DD software and no other ones.  I believe the last time a big giant company got its ass sue, it had to modify its business practice.  SOO why isn't Stardock and Gamersgate doing such a thing.  Look, Steam is not going to go away because of the lawsuit, but it will give consumers more choice for certain.
End of elias001's quote

Technically speaking, there is no anti-competitive behaviour in play on Valve's behalf in the eyes of the law.  Impulse can sell games with Steamworks API/DRM and Stardock make a profit from this, however they simply opt not to due to the fact that it then installs Steam on a users computer when the user bought it via Impulse.  There are no laws governing this.  The fault for this decisions then falls to the Developers who opted to use this service, and thus the fault is not Valve's rather the Developers.
For anti-competitive laws to come into play, Valve must establish itself and it's services in such a way that competition is no longer practically achieveable or has clear intention of doing so.  Although it's behaviour is unethical, in that it's using popular games as a Trojan Horse for it's service and essentially cutting out it's competitors in doing so, it's monopoly only occurs due to the behavior of other services as they choose not to sell games with Steamworks.  Microsoft had similar practices in play to achieve a legal monopoly, then in order to assume 100% dominance of the market they began to operate in ways considered illegal.  Valve, founded by ex-Microsoft employees, would be more than capable of avoiding this problem.

Reply #421 Top

I absolutely loathe Steam, so count me in on this. I just cannot rely on something that isn't futureproof. And Steam is so very, very far from that.

Reply #422 Top

Quoting ZehDon, reply 416
I love the Civ series too, which is what makes this entire fiasco all the more bittersweet.  Then again, I've yet to see anything indepth with Civ V, and if they take Civ V the way that most companies are taking their games (i.e. make them as pathetically simple as humanly possible) then it's simply another series and developer who lost my buisness through bad design and business decisions.
End of ZehDon's quote

Please do not equate design decisions with business decisions in the same sentence.  As a game designer myself I am highly offended by this.  :(

I've seen many awesome design documents destroyed by suits.  Designers don't make games now, suits do.  And suits make games for profit, not for fun.  The only good in-depth games coming out these days are when the designers and suits are the same people (Stardock and Paradox for examples).

Reply #423 Top

Quoting bonscott, reply 404

Wall'o'text
End of bonscott's quote

 

I've read the entire thread so I know about Steam and Steamworks. It was an answer to the guy with the monkey/alien avatar that he would "never ever" buy a game that requires online activation. I just said that that is not a problem for me.

Actually, I support it.   1 license/computer.

 

 

 

Dale

 

I want to know more about that. Create a new thread titled something like: "How the suits are destroying gaming" and tell us what you know :)

Reply #424 Top

I love the CIV series as well - and why I can live without CIV V.  I'll be playing CIV III and IV until hardware and software no longer runs them. Wish someone at the game studios would actually try to find out how many lost, real sales (not pirates who never would have bought it in the first place) are due to the hoops like Steam that many folks just don't want to jump through.

Love technology, but the implementation of it baffles me sometimes. 

 

 

 

Reply #425 Top

I just cannot rely on something that isn't futureproof.
End of quote

The future isn't even future proof.

 

I don't think civ 5 willl lose that many sales from it being on steam, they might even gain more in total if there are some new fans coming in (after 18 yearolds right now were born after civ1 lol).