[Crash] CTD on new turn

Sorry, I don't remember if I moved manually or the move was automatically triggerred by a former order, or it was a hero moving alongside my unit. As the game crashed, I couldn't see exactly what happened.

Here's the end of the debug.err, with a nice error line:

Debug Message:  - Ending Turn 61 -
Debug Message:  Current Memory Usage: 770531 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 54
Debug Message:  Destroyed Units waiting to be Purged: 0
Debug Message:  Destroyed Goodie Huts waiting to be Purged: 0
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ReportWnd
Debug Message:  UpdateTerrainClothMapIcons
Debug Message:  UpdateTerrainClothMapIcons
Debug Message:  LoadHKB could not load file gfx/hkb/characters/animation/Quadruped/Spiders/Idles/Spider_Idle.hkb because it does not exist
Debug Message:  ERROR: CAnimationNode::Initialize FAILED to load HKB File: gfx/hkb/characters/animation/Quadruped/Spiders/Idles/Spider_Idle.hkb
Debug Message:  -------------------------
Debug Message:  - Ending Turn 62 -
Debug Message:  Current Memory Usage: 770629 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
Debug Message:  Destroyed Units waiting to be Purged: 0
Debug Message:  Destroyed Goodie Huts waiting to be Purged: 0
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage:  Not all memory has been freed from memory system Parse.
DebugMessage:     129 bytes of memory still allocated.
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp

 

I could upload the zip somewhere, but the Dropbbox you suggest looks ugly. There's just a video to see what it does with, probably, some sound giving explanation, but I can't hear that so it's out of the question to use this thing. the text that goes along doesn't help much, I've got no idea why I should download something to upload data in the first place. If you've got alternate options for uploading stuff, please share.

423 views 3 replies
Reply #1 Top

I've had no problems with Dropbox, and find it easy to use.  You install the software, give it a valid email address, and it creates a Dropbox folder on your desktop.  Within that folder are a "Getting Started.rtf" file and a "Public" folder.  Within the Public folder is a "How to use the Public folder.rtf".

Any file that you drag and drop into the Dropbox folder, the Public folder, or any other folder that you create in the Dropbox folder is automatically replicated to their server.  If you install Dropbox on another computer and give it the same email id, it will replicate all the files to that machine.

For use in reporting problems to Stardock, you just drag a file to the Public folder, then after it replicates (a green checkmark will appear when it's complete), you right click on the file, select Dropbox->Copy public link, and then paste that link into one of these forum posts.

You get 1G of space free, and if you find it useful you can purchase more online space.  I don't plan to, but the option is available.

If you install Dropbox via this link, you and I both get an extra 250MB of free space in addition to the 1G.

BTW, I have no connection to the company that offers Dropbox, and I'd never heard of it until reading about it on these forums.

Reply #3 Top

There's zips but none is dated today.
End of quote

It's been my experience that you only get a dump on a CTD.  Lockup/hangs and the Windows message box "Turn based fantasy strategy game has stopped working" don't generally produce a dump file.