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Elemental Beta 2 Preview

Elemental Beta 2 Preview

The good news is that Elemental Beta 2 is only expected to last 2 weeks.  The bad news is that Beta 2 will be multiplayer only, hence the short duration.

The object of beta 2 will be to begin the testing of the server infrastructure.  Elemental is client/server for its multiplayer. In fact, it’s dedicated server for beta 2 – players will be playing on our own servers distributed across the world.  The reason for this is that it eliminates the whole connectivity issue – if you can get on the web, you should be able to play. At least, in theory.

Beta 3 and beyond of course will have multiplayer as well where we will be adding more features, fixing bugs, expanding capacity.

One multiplayer mode is called Arena.  In this mode, the maps are incredibly tiny and set up for only 2 players. In this mode, the game plays a bit like Archon except imagine city building.  The goal for arena mode is for games to last between 10 to 30 minutes.

Beta 2 won’t have the custom games in them. That’ll come later during the beta.  With custom games, players can set up their own unique servers for LAN play or simply to create their own modded game experience.  For instance, a custom game I’d play would be 2 humans on the same side vs. 20 AI players.

After a couple of weeks with beta 2, we will turn on the full graphics engine and start focusing on making the game FUN. :)

99,436 views 52 replies
Reply #26 Top

Quoting Frogboy, reply 23

Quoting TCores, reply 22
Quoting Frogboy, reply 13
Even 'player hosted' games will be hosted by the Stardock dedicated servers.
No.  The community will be able to set up their own servers and mod them as well. Players will not have to use our servers exclusively.
Do we need an internet connection to play multiplayer if we're using a local LAN? A lot of my friends are still on dialup.
You will need an Internet connection to play on LAN at least for the server hosting it.  It's turn based so you should be able to play it dial-up (though good thing to test out in beta 2).
End of Frogboy's quote

 

Frogboy, I know this is not part of BETA 2 but is there any word on if PBEM will be an option? *_*

If this is still on the block for discussion - I hope! Thanks.

Reply #27 Top

Quoting ThreeKings, reply 26

Quoting Frogboy, reply 23
Quoting TCores, reply 22
Quoting Frogboy, reply 13
Even 'player hosted' games will be hosted by the Stardock dedicated servers.
No.  The community will be able to set up their own servers and mod them as well. Players will not have to use our servers exclusively.
Do we need an internet connection to play multiplayer if we're using a local LAN? A lot of my friends are still on dialup.
You will need an Internet connection to play on LAN at least for the server hosting it.  It's turn based so you should be able to play it dial-up (though good thing to test out in beta 2).

 

Frogboy, I know this is not part of BETA 2 but is there any word on if PBEM will be an option?

If this is still on the block for discussion - I hope! Thanks.
End of ThreeKings's quote

It's on our list (PBEM) but no promises if it'll be ready be release.

Reply #28 Top

Quoting Frogboy, reply 21
... Ah, I sometimes forget what's in your build versus what's in ours. We've had minor factions in our builds for some time. They're crucial to getting rumors on what champions are running around, getting rare items, etc.  

I'll see about making them available for beta 1Z4. Or at least some of it.
End of Frogboy's quote

One of the things I admire most about y'all is your flexible, open approach to game development. But every silver lining has a cloud...

Also, I personally don't feel like the magic system has been there in any critique-useful way so far. That might be because stuff I'm thinking of as functional gameplay elements are actually 'content' from y'all's POV. Or maybe I've been onto something for quite a while with my pathetic begging for an Integrated Metaphysics post. Hopefully 'content' plus whatever you're considering to be under/before content will work together to make the game's magic clearly magical and distinct from the mundane crafts and purely physical combat.

Reply #29 Top

Quoting Frogboy, reply 27
It's on our list (PBEM) but no promises if it'll be ready be release.
End of Frogboy's quote

 

Hoody-hoo! All Hail the FrogBoy and vassals!

:D

Reply #30 Top

ThreeKings, I do not think that you used the right expression, imo it must be:

All hail Frogboy and his BRAVE DEVELOPERS!!

Just my 2 cents

Reply #31 Top

Quoting pedroente, reply 30
ThreeKings, I do not think that you used the right expression, imo it must be:

All hail Frogboy and his BRAVE DEVELOPERS!!

Just my 2 cents
End of pedroente's quote

 

Soulless drones? Hmm, surely not.

 

Boogie and Draginol are far too awesome. (Though we all know Draginol is just Frogboy after lots of NyQuil, so eh.)

Reply #32 Top

One of the things I admire most about y'all is your flexible, open approach to game development. But every silver lining has a cloud...

Also, I personally don't feel like the magic system has been there in any critique-useful way so far. That might be because stuff I'm thinking of as functional gameplay elements are actually 'content' from y'all's POV. Or maybe I've been onto something for quite a while with my pathetic begging for an Integrated Metaphysics post. Hopefully 'content' plus whatever you're considering to be under/before content will work together to make the game's magic clearly magical and distinct from the mundane crafts and purely physical combat.

End of quote

Indeed.  

Effectively the way to look at the Elemental beta cycle is that Betas 1 and 2 are more akin to traditional "alphas". Normally, they would never go out the door where people could see them.

Beta 3 is what represents what people would really normally see first and begin to critique for balance and such. 

Beta 3 needs to come out approximately 90 days prior to release.

But as people have seen, we're not rushing Beta 1 until we're all happy with it. Beta 2 will be very short (just testing out the infrastructure) and then we get into beta 3 where we start the GAME testing.

Another way to look at it would be like this:

Beta 1/2: Engine Testing.

Beta 3/4: Game Testing.

Beta 5: Getting things ready for modding.

Typically, the game testing is 90 days prior to release. You can almost set your watch to it (GalCiv, Sins). Even on third party games (though Starcraft 2 is having a much longer game beta than is normal but Blizzard is also testing Battle.net).

 

 

 

Reply #33 Top

FrogBoy- For your next tile you should just call it "Alpha" to prevent confusion.

Reply #34 Top

Quoting strager, reply 33
FrogBoy- For your next tile you should just call it "Alpha" to prevent confusion.
End of strager's quote

 

What next title? After Ewom Froggy is going to retire a bazillionaire and open a school of game development...\o/

Reply #35 Top

Quoting Denryu, reply 34



Quoting strager,
reply 33
FrogBoy- For your next tile you should just call it "Alpha" to prevent confusion.



 

What next title? After Ewom Froggy is going to retire a bazillionaire and open a school of game development...
End of Denryu's quote

YAY we all get class together! :w00t:

again does anyone have any idea when beta 2 is actually going to come out, so i can pre order before then, even a month would help.

Reply #36 Top

Quoting AlphaLegion, reply 35

Quoting Denryu, reply 34


Quoting strager,
reply 33
FrogBoy- For your next tile you should just call it "Alpha" to prevent confusion.



 

What next title? After Ewom Froggy is going to retire a bazillionaire and open a school of game development...

YAY we all get class together!

again does anyone have any idea when beta 2 is actually going to come out, so i can pre order before then, even a month would help.
End of AlphaLegion's quote

 

most likely in 2 weeks or so. We have 1 more 1Z at least.....

Reply #37 Top

Quoting Frogboy, reply 32




One of the things I admire most about y'all is your flexible, open approach to game development. But every silver lining has a cloud...

Also, I personally don't feel like the magic system has been there in any critique-useful way so far. That might be because stuff I'm thinking of as functional gameplay elements are actually 'content' from y'all's POV. Or maybe I've been onto something for quite a while with my pathetic begging for an Integrated Metaphysics post. Hopefully 'content' plus whatever you're considering to be under/before content will work together to make the game's magic clearly magical and distinct from the mundane crafts and purely physical combat.



Indeed.  

Effectively the way to look at the Elemental beta cycle is that Betas 1 and 2 are more akin to traditional "alphas". Normally, they would never go out the door where people could see them.

Beta 3 is what represents what people would really normally see first and begin to critique for balance and such. 

Beta 3 needs to come out approximately 90 days prior to release.

But as people have seen, we're not rushing Beta 1 until we're all happy with it. Beta 2 will be very short (just testing out the infrastructure) and then we get into beta 3 where we start the GAME testing.

Another way to look at it would be like this:

Beta 1/2: Engine Testing.

Beta 3/4: Game Testing.

Beta 5: Getting things ready for modding.

Typically, the game testing is 90 days prior to release. You can almost set your watch to it (GalCiv, Sins). Even on third party games (though Starcraft 2 is having a much longer game beta than is normal but Blizzard is also testing Battle.net).

 

 

 
End of Frogboy's quote

Hm....maybe that September release date doesn't sound too far-fetched after all. ;) Let's hope that 1Z4 will be stable enough.

Reply #38 Top

I may have missed mention of this in earlier posts/topics, but will there be a hot-seat mode available?

 

 

Reply #39 Top

Quoting Cynjian, reply 38
I may have missed mention of this in earlier posts/topics, but will there be a hot-seat mode available?

 

 
End of Cynjian's quote

Probably not. Maybe eventually.

Reply #40 Top

I am wondering how much ressources are needed to get a working hotseat mode available after a working PBEM mode is made available.

Reply #41 Top

I think hotseat is the easiest MP mode to implement, so I'll be surprised if it's not included in the final game.

Reply #42 Top

On an unrelated note (although some-what similar to having no hotseat) ... I find it very odd that a game with Online Campaign COOP will NOT allow for split-screen COOP.

Its ... quite frustrating for one, such as I, that rarely likes to combine gaming consoles and the internet.

 

Reply #43 Top

Quoting Tasunke, reply 42
On an unrelated note (although some-what similar to having no hotseat) ... I find it very odd that a game with Online Campaign COOP will NOT allow for split-screen COOP.

Its ... quite frustrating for one, such as I, that rarely likes to combine gaming consoles and the internet.
 
End of Tasunke's quote

I can't even imagine why you would want/need such a feature. If split-screen was to allow two people to play on the same computer, how would each player control their units with only one mouse and keyboard?

Reply #44 Top

KVM, probably.

Most games on a console, I don't know why they don't do split screen. But we're not on a console, and very few people have a KVM and need to split a computer.

Reply #45 Top

Oh, here's one for you. If you have only one computer, get a virtual machine and run two instances of windows XP. Use KVM to swap the keyboard and monitor. That way you can play on the same computer and use the same monitor. Not quite splitscreen, but hey.

Reply #46 Top

Quoting Tasunke, reply 42
On an unrelated note (although some-what similar to having no hotseat) ... I find it very odd that a game with Online Campaign COOP will NOT allow for split-screen COOP.

Its ... quite frustrating for one, such as I, that rarely likes to combine gaming consoles and the internet.
End of Tasunke's quote

You mean cooperative campaigns? Great idea, I didn't know that such things were planned. Another reason for implementing a hotseat mode (splitscreen would be too complicated to do, I guess).

Reply #47 Top

On an unrelated note (although some-what similar to having no hotseat) ... I find it very odd that a game with Online Campaign COOP will NOT allow for split-screen COOP.

Its ... quite frustrating for one, such as I, that rarely likes to combine gaming consoles and the internet.

End of quote

I don't understand. Even with a KVM, you cannot have multiple people control the same computer simultaneously. And what is the point of split screen if each person can't control their part of it at the same time? Computers simply aren't meant for that kind of thing. I'd much rather Stardock not waste their time trying to code in support for multiple mice and keyboard support...

Reply #48 Top

I think the days of hot seat gaming are over due to the ubiquity of personal LANs, portable PCs and houses with multiple PCs.

I want to say that I saw a topic concerning LAN support.

 

Edit: An argument could be made that PBEM is obsolete as well, but there is the issue of being available simultaneously.

Also, how big is the market for PBEM? (That is not a rhetorical question.)

Reply #49 Top

In regards to currently non-priority MP modes, I'd rank them in my personal order of preference as:

 

1) Non simultaneous play  option; that is, have the game hosted by a server and allow players to login, take their turn, then wait for everyone else to come in and take their turn as well. Perhaps have a host setup option of a turn limit as well, if a turn isn't taken within 24 hrs, those players turn button is hit automatically for them.

Combat would almost by necessity have to be autoresolve, but that's fine.

Also, ideally, this very same game should also allow for simultaneous turn play if everyone DOES login together. Perhaps at game creation time, there can be a toggle to allow non simultaneous play or not.

If this option was implemented, it'd negate a lot of my own need for PBeM, although I still wouldn't say No. ;)

 

2) LAN play.

 

3) Hotseat

 

4) PBeM* -- This is ranked 4th only on the assumption that Non-simultaneous turn taking IS implemented. If that is the more difficult option to implement for reasons I can't see, then the order shifts a little. This moves up to my first position instead.

 

Quick Edit: In answer to poster above me re: PBeM, I think it'd be difficult to get a real representation of this, but I can tell you that a group of friends and I used to play PBeM AoW, AoW2 and even some Civ4 if we couldn't make it for real online play. We would still definitely take this option if presented, as several of us are across different time zones now.

I've also seen other requests in these forums and in comments made regarding Elemental interviews elsewhere querying PBeM with a chorus then of other askers also making themselves known.

So it certainly wouldn't be a deadweight feature.

That said, I'm just infinitely glad there will be MP at all. I'm sure I still would have liked Elemental anyway, but not for nearly so long. MP greatly increases the longevity of a game for me, so I <3 that already such efforts are going into it and wouldn't feel any need to complain (too bitterly ;) ) if not a single one of my alternate MP features was on offer. But if they CAN be done, even if it's post release, then Yay and Happytiems! :)

Reply #50 Top

Quoting Naithin, reply 49
1) Non simultaneous play  option; that is, have the game hosted by a server and allow players to login, take their turn, then wait for everyone else to come in and take their turn as well. Perhaps have a host setup option of a turn limit as well, if a turn isn't taken within 24 hrs, those players turn button is hit automatically for them.

Combat would almost by necessity have to be autoresolve, but that's fine.

Also, ideally, this very same game should also allow for simultaneous turn play if everyone DOES login together. Perhaps at game creation time, there can be a toggle to allow non simultaneous play or not.

If this option was implemented, it'd negate a lot of my own need for PBeM, although I still wouldn't say No.
End of Naithin's quote

That would be something like the Civ4 "pitboss". A good idea that can be used instead of PBEM in most cases.