[suggestion] Training units in parallel

Setting up a training queue deducts costs and population immediately, but the units wait in line to train.  Why not let them train simultaneously, and just cap the number that can be trained at a time?

Also, is it just me, or do military units cease to eat food as soon as they're drafted?

5,616 views 5 replies
Reply #1 Top

Research allows for GROUPS of soldiers to be generated/built and at a resource savings too.

Have you tried to build a Company of Soldiers yet?

Reply #2 Top

I think what he means is to have multiple separate units trained "at the same time" and "in the same city" although obviously not always having the same training times ... so while you are training an Uber Knight and a Peasant archer, you will likely to train almost 2 peasant archers to one Uber Knight.

In either case, I don't think its necessarily a bad idea, although it does detract from the company's uniqueness in being able to field more than one soldier at one time. However, if you made mass-unit infantry a considerable price deduction (more-so than has been previously suggested) then this proposal of having multiple units trained at roughly the same time could have some merit ... and might even have an added effect of focusing on more diverse armies.

The only penalty I could see is that, with enough stockpiled resources ... someone could train a HUGE army in a relatively small amount of time, with the only penalty being increased maintanence costs. Which might be a bad idea.

Hence, my proposal will be that once you tech "Party" you can train 2 individual units parallel, and when you tech "company" you can train 4 individual units (or two parties), parallel ... and onwards, where the tech below can train 2x parallel, and the tech below that can train 4x parallel, and the tech below that can train 6x parallel, ect.

So, assuming that unit sizes are 1, 4, 10, 100, 250, 1000 .... then once you tech legions you could train as many as 24 different individual units parallel to each other (or 12 parties) (or 8 companies) (or 4 platoons) (or 2 regiments).

In this way ... you could have the city devoted to building one legion of club peasants, or 1 company of death knights, 1 platoon of footsoldiers,  and 1 regiment of club peasants. each unit would count as 2 of the previous ... so 1 regiment would count for 4 company slots, and 1 platoon would count as 2 company slots. In this set up, you would still have 3 company slots open, in case you wanted to train 3 different companies of something (or 1 platoon and 1 company), or 6 parties or 12 individual units.

It does, however, seem to overly complicate the game without adding a whole lot.

Reply #3 Top

Quoting John_Hughes, reply 1
Research allows for GROUPS of soldiers to be generated/built and at a resource savings too.

Have you tried to build a Company of Soldiers yet?
End of John_Hughes's quote

I think this is what he was talking about [example]: You should be able to train 1 Peasant 1 Knight 1 Archer 1 Pioneer in the same time, in 1 city....and I think it's kinda pointless. I mean it takes a specific amount of time to build X unit.So basically it won't matter that you train these units 1 by 1 [IE. Queue -> 1. Peasant  - 2 turns, 2. Knight - 5 turns etc.] or you train all of them in the same time. Why? Because the construction times -which is needed to train these units- will be added together [& divided by the nr. of the units]...in short you won't build the units faster this way. This is just a different system, even tho it makes sense...in fact it's more realistic than the current system imo.


Also, is it just me, or do military units cease to eat food as soon as they're drafted?
End of quote

Yep, military units don't have upkeep cost right now.

Reply #4 Top

Well ... they have gold upkeep, but not food upkeep (currently) ... I think proper upkeep will be something we will adress in Beta 4 :)

Reply #5 Top

Quoting Tasunke, reply 4
Well ... they have gold upkeep, but not food upkeep (currently) ... I think proper upkeep will be something we will adress in Beta 4
End of Tasunke's quote

Yep. I would like to see some "fun" stuff as well with regard to the upkeep system. Like if the player manages to tame a dragon somehow...the dragon's upkeep should be something special. Like 1 peasant [population] / turn. :D