Defense: Armor and Evasion?
Currently, we have a stat named 'Defense' which acts to give us a percentage increase on whatever armor we're wearing.
I've heard this suggestion already a few times but was unable to find it in any of the more recent suggestion threads so I thought I'd post it here:
Essentially, I think it would be a good idea instead of 'Defense' to have two stats, Armor and Evasion.
'Armor' would be a stat that you essentially do not put your points into, and reduces the damage that you take, while Evasion is a stat you /do/ put your points into, and makes it harder for you to hit in combat.
This way, for combat we have a Stat which influences Hit Points, Armor is 'Equipment' which makes it so attacks do less damage, and we have a Stat that makes you harder to hit.
I never liked the very simple D&D system of 'Armor and Dodging are the same'. And while I don't want Elemental to get /too/ complicated...I don't think this idea is too complicated.
Also, I dislike that the current Defense stat is less useful the less heavy armor you begin with...it seems like we could have a better system.