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Impossible...we fixed ALL crashing ![]()
Is this reproducable wih an autosave? Was one of those buildings about to finish? (mental note: we should print out the status of cities in that per-turn output)
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I loaded an auto save and queued up the buildings the same way and the game didn't crash. However, later into the game I had 4 or 5 houses queued and the game crashed again after hitting end turn. It seems to dislike to many buildings in the queue at once or perhaps that is merely coincidence.
I didn't pay attention to how far along the buildings were but I'm pretty sure none of them had started construction on either crash.
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