[0.299][1Z1][Bug/Gameplay] Pioneer can built on resources multiple times.

If you send a Pioneer to resource you have already built on you can build another building there and get more resoures. You can only seem to select the building on top and it may only show your getting +0.5 Metal from the mine but your total metal income maybe something like +2.0 from being 4 mines there. The color of the building on the map gets darker with each additional building you put down also.

[Suggestion]

While on the topic though I figured I'd mention the balance issue. I don't think it's good to have the pioneers only gather 1/2 the resources especially when it seems like the building cost is the same as if a city built it. It really devalues the point of having those buildings. Plus some things like shards you actually need to use the Pioneer bug to get full credit for(aka +1). I think the bonuses from things like granary, forge, and other future buildings are reason enough to want resources in the cities without unduly penalizing the pioneer setups which are a bit costly when you consider you need both the pioneer unit's cost and the building cost just to setup one. In most games I don't even bother with pioneers until I have lots of extra resources cause the cost vs return is so low.

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Reply #1 Top

"If you send a Pioneer to resource you have already built on you can build another building there and get more resources. You can only seem to select the building on top and it may only show your getting +0.5 Metal from the mine but your total metal income maybe something like +2.0 from being 4 mines there. The color of the building on the map gets darker with each additional building you put down also."
End of quote

Great find. Will need to try that tonight. :X

Sounds suspiciously like some Code creep happening perhaps. >_> *_*   <_<

Isn't that what Constructors in GalCiv allowed to happen?

Perhaps we will need to rename Pioneers to Constructoneers. LOL

Reply #2 Top

No, that's jsut a flat out mistake. Looking into it :)

Reply #3 Top

I was J/K. I am still going to cheat tonight though.... :-"

Reply #4 Top

Fixed. Enjoy it while it lasts ;)

Reply #5 Top

Quoting BoogieBac, reply 4
Fixed. Enjoy it while it lasts
End of BoogieBac's quote

LOL. How long with it last? aka when't next patch ;)

Reply #6 Top

Shooting for tomorrow.

Reply #7 Top

Yaa! Super news...

Sadly sending a Pio to the same site has a very low satisfaction factor involved. It always seems best to take out another resource node. LOL

Reply #8 Top

On this subject, I did notice that I had a game where a pioneer sent out to a crystal shard only gave half a crystal, and even after many many turns I did not gain any crystals at the top of the screen, nor was I able to cast spells dependent on that crystal.  Once I sent a second pioneer to that crystal after reading this post, I got a total of one crystal, and was able to cast spells.  I thought maybe this was intentional and seemed to indicate that some resources required more than one pioneer sent out to fully take advantage of the potential of the site.

If this wasn't intentional, then the half a crystal thing needs to be looked into because especially on a small map like the one in the current beta that only has one of each crystal, it makes it flat out impossible to get any benefit from using pioneers to harvest a crysta.

Reply #9 Top

Quoting timothydelisle, reply 8
On this subject, I did notice that I had a game where a pioneer sent out to a crystal shard only gave half a crystal, and even after many many turns I did not gain any crystals at the top of the screen, nor was I able to cast spells dependent on that crystal.  Once I sent a second pioneer to that crystal after reading this post, I got a total of one crystal, and was able to cast spells.  I thought maybe this was intentional and seemed to indicate that some resources required more than one pioneer sent out to fully take advantage of the potential of the site.

If this wasn't intentional, then the half a crystal thing needs to be looked into because especially on a small map like the one in the current beta that only has one of each crystal, it makes it flat out impossible to get any benefit from using pioneers to harvest a crysta.
End of timothydelisle's quote

Yea I know that's how I first discovered the bug, spell crystals. I too thought it might of been intentional until I tested it on an Iron mine and just kept sending Pioneer after Pioneer to the same mine then I knew it had to be bug. As for the 1/2 Crystal thing I think that is a balance issue but in general I think pioneers should not have any penalty especially since cities are gonna supposedly have production bonuses as they level up.

I need to see if they really did fixed this in 0.3 which haven't really been able to cause it seems to CTD a bit more then before. And not load saved games. :(

Plus I have been too busy writing up long post and catching up on other threads. ;)