[Beta 1Z] My impression

First time's a charm, eh?

Alright, so I finally got this game, loved Master of Magic, loved Master of Orion, loved Galactiv Civilizations 2 bla bla bla, you know the drill. I won't bore you with that, so let's get down to business, shall we? Let's see what works and what doesn't here:

Intro: Loved it, although I assume it'sadly s a temporary intro. It took me back to thMS-DOS days with Master of Magic and all that, complete with slowdown. Kids today might hate it, but I loved it. Way to go!

Starting the game: Not much to do here for either of us. There wasn't much I was allowed to do (like increasing map size etc), but that's ok. This is just a beta. What I could do was pretty easy to understand, and I had a custom sovereign in a few minutes even without a manual or anyone telling me what did what. Nice job.

Gameplay: The first letdown. Let's be honest, it looks pretty horrible. I know, you did warn me about no pretty graphics in the intro, but still. Wow... But no matter, this isn't about graphics. This is about gameplay. It was a bit tricky to know what to do at first, but luckly I come from Civilization, Colonization, Alpha Centaury and, probably most important, Master of MAgic. This game felt very familiar right from the start, even though there are things I struggled with, and probably a lot I don't know. After my first playthrough, I could still only use one magic spell (revive land). I don't even know how that spell works, although I did manage to use it.

Quests: Needs work. I talked to a guy and got a quest to save his daughter from bandits, but no one told me where those bandits were. I found them in a tent above the city after a whlie, but that could have been done better. At one point I was going to kill a spider queen, or something like that. Why was it walking around on the map outside its lair? Did it go on vacation?

Custom units: This disappointed me. I was hoping full customization for all units, but all you can do is give them new weapons and armor. You can't even make female soldiers? Is this something that's gonna change? Don't get me wrong, it's not bad. But after hearing we would have as much unit customization as in GalCiv2 since preview 1, it's a but underwhelming, to say the least.

Overal: I pre-ordered the limited edition. 'nuff said. :w00t:

1,991 views 18 replies
Reply #1 Top

You must buy Spells from the Study screen (the one with the book anyway). To get those Spell Points recruit heroes with robes (that appear to be "wizards") and you can also pick an advantage so your Sovereign generates Spell points too. Researching some Magic tech and then building the proper magic research buildings is the standard way though. When you get enough points for the spell you want, you buy it.

The targets of quests are marked as yellow icons. Except when it's "Go to your city" type. Currently they are quite basic but to start testing they seem good enough.

Women in the army for release... in theory yes, that's why we have the faction trait of "Egalitarian". But as many traits (faction/Sovereign), right now is just a placeholder (just try creating a female Sovereign).

Welcome to the endless plains of bugs and pain called Beta!;P

Reply #2 Top

Thanks, that helps. I know this is just a beta, and as I said, I have pre-ordered the Limited Edition, Collector's Edition or whatever they decide to call it. It should come with a manual that tells me a lot more, and I do hope they include a tutorial in the game. Maybe in the campaign, for instance.

Yellow icons for quests? That makes sense, as I found a yellow tent. But why do I have to search for it? We only have small maps now, but imagine if we have a huge map and a quest location placed randomly. There should be an arrow or something pointing towards it to make it a lot easier to find. Personally, I think the problem should be getting there, not finding it.

Women in the army shouldn't be so hard, in theory. What if you simply add more chest options? And speaking of that, what about different height and body types? What's the point in 10.000 soldiers if they all look exactly the same? (with different hair and skin color, though.)

Reply #3 Top

About the yellow icons, I suppose that the quests appear in a "short" range of where you are. But in any case you are right about the need of a pointer to it.

Women models... Well, currently female Sovereigns are "underpowered" because Starock is focusing first in the male model. Once they have finished, the female  model will get their attention. For female soliders there is nothing yet because they depend of a trait that currently doesn't work and that only some will pick. So right now it doesn't make much sense to spend any time and resources in them while they have other tasks with higher priority (bug fixing, UI...).

It has been commented about being able to alter height and such but not when or at to which point. Too early to get those things implemented.

Reply #4 Top


Custom units: This disappointed me. I was hoping full customization for all units, but all you can do is give them new weapons and armor. You can't even make female soldiers? Is this something that's gonna change? Don't get me wrong, it's not bad. But after hearing we would have as much unit customization as in GalCiv2 since preview 1, it's a but underwhelming, to say the least.
End of quote

Hm...I don't really understand this. What do you expected? You can design your units via equipping them with whatever you want. You wanted to give them more arms and legs...or what? :D

Reply #5 Top

Quoting Tormy-, reply 4

Hm...I don't really understand this. What do you expected? You can design your units via equipping them with whatever you want. You wanted to give them more arms and legs...or what?
End of Tormy-'s quote
In unit creation I don't think so but in faction/race creation would be awesome. XD

Reply #6 Top

Quoting Wintersong, reply 5



Quoting Tormy-,
reply 4

Hm...I don't really understand this. What do you expected? You can design your units via equipping them with whatever you want. You wanted to give them more arms and legs...or what?
In unit creation I don't think so but in faction/race creation would be awesome.

End of Wintersong's quote

Haha yeah...we can do that via modding! :D

Additional notes: We've talked about this already, but humanoids must be able to dual wield weapons...as for other races/creatures...they should be able to fight with as many weapons, as many arms they've got.

Reply #7 Top

Quoting Tormy-, reply 4

quoting post
Custom units: This disappointed me. I was hoping full customization for all units, but all you can do is give them new weapons and armor. You can't even make female soldiers? Is this something that's gonna change? Don't get me wrong, it's not bad. But after hearing we would have as much unit customization as in GalCiv2 since preview 1, it's a but underwhelming, to say the least.

Hm...I don't really understand this. What do you expected? You can design your units via equipping them with whatever you want. You wanted to give them more arms and legs...or what?
End of Tormy-'s quote

Actually that's exactly what I had in mind. :blush: Or to be precise, that would be ridiculous. Still, we are supposed to create our own army, right? Right now we can create uniforms for our male soldiers, and that's about it. Why can't we create our own weapons? The soldiers can ride on horses, right? So why not let us modify the horses? Horse color, saddle color/type, bridle color/type etc. We can tame beasts, so why not let us alter them too? There are tons of stuff you can modify. You can even change the color of your houses, but why stop there? Why not create the actual houses too?

Reply #8 Top

Sinner Dude welcome to the beta.  

 

One question that might not have been addressed yet in this thread, but you mentioned that it looked horrible.  I hope you realize that the cloth map we are playing on is the simplest view of the game and that we don't have the full 3d engine until beta 3.  You should find some screenshots on the front page or in the dev journals section.   Personally, I don't think we'll be saying this looks horrible once the game is released.

 

As to unit customization, I expect a lot more will come with time.   If you haven't been in a stardock beta before, the early betas are very rough.   Stardock does this so that we can give feedback as soon as possible and they can change things without having to alter major game assets that are already in place.   At this point it is still relatively "easy" to change game mechanics because of this.  It becomes progressively harder/riskier as the game gets closer to gold.  

 

That said, you've given good feedback and I'm sure the devs will take it into account.   Make sure you post any bugs you find or crashes in the beta feedback section.

 

Thanks!

Reply #9 Top

Quoting SinnerDude, reply 7

Hm...I don't really understand this. What do you expected? You can design your units via equipping them with whatever you want. You wanted to give them more arms and legs...or what?
Actually that's exactly what I had in mind. Or to be precise, that would be ridiculous. Still, we are supposed to create our own army, right? Right now we can create uniforms for our male soldiers, and that's about it. Why can't we create our own weapons? The soldiers can ride on horses, right? So why not let us modify the horses? Horse color, saddle color/type, bridle color/type etc. We can tame beasts, so why not let us alter them too? There are tons of stuff you can modify. You can even change the color of your houses, but why stop there? Why not create the actual houses too?
End of SinnerDude's quote

As far as I know you'll eventually be able to do that in the final product.

There is one thing you have to be aware of, the current beta is not a beta in the normal sense of the word, ie. an almost finished game which is just tested for stability.

Lot's of game assets haven't been added yet, there is no balance to speak of, important game mechanics aren't even implemented yet and quite importantly, the graphics engine hasn't been activated for us yet.

So currently it's mostly an engine demo to test. The content is added to continuosly and no indicator of what you'll get in the final product. :)

Reply #10 Top

It seems your use to the big studio's "near release betas". Where the game is mostly polished and very close to release. Well bad news is if your were expecting a fully built game that you could "play" then yep your likely to be disappointed.

I'm a recent Programming graduate and one thing my Professors constantly mentioned was that different development studios have different definitions of beta and when something goes from being Alpha to Beta. They did seem rather consistent on the fact that once something goes to Beta it is mostly done and there are no sweeping changes or major feature additions.

I say this because by that definition this game seems to be more in Alpha still even though they are calling it Beta. I have no probablem with it being an Alpha test but for those only farmiliar with the sort of sneak peak Beta test larger companies do it can be a bit jarring to come here and see the game so far from finish. I too am new to the beta only because I recently found out about the game. And from what I've been able to tell it seems a few things are up in the air still.

I mean the tactical combat system isn't even slated to be put in until Summer after the 3D engine is added. The combat right now is a crude place holder which is easy to exploit due to the last unit always taking damage first. So just put high ATK units in a stack first then the cheap cannon fodder peasants in last.

Anyway as for customization those are all art objects and stats. It's easy to add dozens if not hundreds of more items down the road either by them or by modders. The options are limited because there is no need to put them all in right now this is just testing if the system works and how things run.

Reply #11 Top

As far as I know you'll eventually be able to do that in the final product.
End of quote
This kind of customization falls under the realm of 'modding'...so yeah, you can do it, but it won't be built into the game...gotta pick our battles, and allowing the addition of LIMBS to customization is a doozy ;)

Reply #12 Top

Quoting BoogieBac, reply 11

As far as I know you'll eventually be able to do that in the final product.This kind of customization falls under the realm of 'modding'...so yeah, you can do it, but it won't be built into the game...gotta pick our battles, and allowing the addition of LIMBS to customization is a doozy

End of BoogieBac's quote

That is understandable Boogie...but what about dual wielding for humanoids? That won't be in the vanilla game at all? o_O

Reply #13 Top

Too early to tell.  

Reply #14 Top

Would a Shield and Sword combo be considered Dual wielding? ;)

P.S. If we can't get extra arms, can we get extra eyes? I want my guys to eyes in the back of their heads. LOL :w00t:

 

Reply #15 Top

Quoting Frogboy, reply 13
Too early to tell.  
End of Frogboy's quote

Aite. I hope that it will make it into the final game. It makes sense afterall, not to mention that it opens up additional tactical options.

Reply #16 Top

We have hard ppoints in the models for duel weilding...it's really a matter of animation (need another set of animations for attacking and defending with 2 weapons). So yes, we'd like to, and it's in the playbooks ;)

Reply #17 Top

Quoting BoogieBac, reply 16
We have hard ppoints in the models for duel weilding...it's really a matter of animation (need another set of animations for attacking and defending with 2 weapons). So yes, we'd like to, and it's in the playbooks
End of BoogieBac's quote

Yeah, I guessed that might be the case. :thumbsup:

Reply #18 Top

Quoting BoogieBac, reply 11

As far as I know you'll eventually be able to do that in the final product. This kind of customization falls under the realm of 'modding'...so yeah, you can do it, but it won't be built into the game...gotta pick our battles, and allowing the addition of LIMBS to customization is a doozy
End of BoogieBac's quote

Heard about a game called Spore? O:) Nah, just kidding. If I may, I would suggest you at least keep full unit customization in the back of your head for a future expansion, perhaps. It doesn't have to be too advanced, either. Maybe let us select a few heads, torsos and lower bodies, perhaps. Take a human, add a cow's head and you got a minotaur. Take a human, replace the lower body with a horse's lower body, and you got a centaur. But anyway, that's just a dream I have.

And yes, I know this isn't exactly a normal game. But the only time I've been in betas are Star Trek Online and APB: All Points Bulletin. the STO beta was pretty cool and had everything the released game had. There was a few cosmetic changes later, but that's about it. Funnily, the servers couldn't handle the flow of people when they released and crashed all the time, so after two weeks after release, I had been able to play an hour or two in total. Pre-release, I played fifteen hours in two days.  (think that's a lot? I once clocked in 36 hours game-time in Lord of the Rings Online in two days... and yeah, that was insane.) :|

And APB... it needed 4GB of RAM just to install, and I only have 2GB. That's enough for everything I play, including Aion. Just not APB, for some weird reason.

So yeah, I know this is an early engine. I wasn't saying it looks horrible as a negative comment on the full game, only on the current state. I can still play it, but I don't think I would play the released game much if it looked like this. Then again maybe I would. It's brilliant already. :D