*Wintersong casts Summon Bump*
Well, more than a "bump" is more of a "Hey, letting you know that..." kind of post.
I have been busy with my work, went a month on vacations, went back to the office to be overflowed with work and more work (hell, if I keep my job next week it's going to be a "miracle" ). All that means, for those who haven't guessed it, that I haven't being modding anything. (surprise!)
But taking advantage of a free weekend, I have taken the opportunity to restart the modding thingy. With plans of keep on working on it, obviously. So although we are in a middle of a beta with possible new beta build next week and all, I have started working on a couple of the factions for this mod. I don't plan to finish them yet as there is still too much in the air and all that, but at least they should be playable as a basic level.
I have put aside Greyfang for a short while (be back like Terminator) and dealt with Veralux and our beloved bloodthirsty elves of Coeur de Glace. Just some basic XML avoiding tech trees. So far so good. Despite the Sion head. ¬.¬
Veralux won't have a custom tech tree anytime soon but I want Glace to have it whenever I can deal with it. They must not use Gold and I think that I should be able to alter all the costs to Materials with not too much effort (or so I hope). It would be nice to have them paying upkeep in Materials, buy stuff in the shop with Materials... but I'm assuming that they will keep getting Gildar from the population. Python maybe?
Veralux is quite rich in clothing options compared to Glace, which is quite limited but only because it reflects the disregard of those bloody elves to material commodities beyond certain basic levels (they advocate for apocalypse so get ready to see lots of peasant and crappy clothes!!). And while Veralux uses the standard grasslands terrain, Glace uses (obviously) the winter terrain. I cannot wait to the day in which I can actually set the default terrain to winter instead of barren lands and that units receive cold damage each turn not in a city...
Pics so at least you get a glimpse of what's going on in Everdream:
Who the hell is the last one? Shhhh. Don't pay attention to her.
Elves from Coeur de Glace are blue so if you wanted some kind of smurfs or "sad" elves, there you have them. They are almost complete if we ignore: I haven't had the time for custom skins, equipment section is quite "Uf!", as right now they can only use non metal armours, which is as intended but needs to add some more options for them (optimized leather armours or whatever). They have the advantage of the bows that right now sucks because they cannot recruit those archer units until they can build the archery centre... And I made them Evil Kingdom to avoid for now the Empire tech tree. Custom buildings for.... uff, not in the mood for that now. Once most of it is really done, I'll start with that part. Meanwhile, placeholder Kingdom buildings FTW!!!
As they are now, these factions go together (they share files as part of Dying Sun mod) and don't work with mods like Elves by Heavenfall. It's a tech tree issue. Not that you can download these factions now, right?
I should also take time to update some of the pics in the first posts, and more importantly some info... But if I have to choose between doing that (who is going to mind if I don't do it?) or keep having fun messing with XMLs, I think that I prefer the later.