Sovereign Stats + Combat
As is, I don't really like the way sovereign stats, equipment, and combat are currently being handled.
I think that the stats a Sovereign gets including Attack, Defense, and HP should have less to do with equipment and more to do with stats. The current system makes it so that if you have 10 Str/Dex you have 100% attack/defense, and 20 Str/Dex, 200% Attack/Defense.
Of course this means that a Sovereign with no armor and 20 Dex starts off with a Zero defense. And a Sovereign with 20 Strength and no weapon starts off with a Zero attack.
Furthermore, the point cost for equipment in sovereign creation is also a little bit excessive, and I think that perhaps sovereign equipment should be purely cosmetic and their stats and magic items they find should be the sole decider of their effectiveness; it's prohibitively expensive to have a fully-armored well-armed sovereign, and by the same token some of the types of fantastic archetypes I'd like to create (like an Assassin, Monastic Warrior, or Wild-man) are currently impossible.
I know it's just beta, but I thought important to point these things out before the game gets further.
I'd like to be able to create a sovereign with no/light armor whose defense comes from the fact he's quick and agile. A sovereign who uses a staff as a weapon and is very bad-ass with it, or a wild-man clad in furs who smashes things with his fists and isn't afraid of getting into a tussel.
If I want a sovereign whose got armor and a sword I need to shell out quite a few points, and if I make the sovereign without these things he'll be pretty useless in combat. It doesn't feel as 'epic' as I think an immortal wizard-king should feel.