[1Z1] Impressions so far - less crashing but less fun
I've now played three games under beta 1Z1 and, while there's more to look at and it feels more like a game, I'm finding the game less fun than earlier betas. Here's a first pass at a few things that are killing the fun factor:
- Monsters are a LOT tougher than in any of the earlier betas and there are a lot more of them. My leader used to be able to at least handle a black widow but now she dies 2 - 3 times before she can kill one and that's simply because the monsters don't seem to heal while the leader can.
- The idea of the pioneer unit is good but doesn't seem to be any way to determine, short of trying to build on a resource, whether the resource in question is one that at pioneer can build on.
- In the three games I've played under 1Z1 I've never managed to get any of the housing techs. Randomness in the tech tree is a nice thing but things like this are just annoying.
- Research is taking MUCH longer in 1Z1.
- Lack of money. In earlier betas it was possible to build a few cities and build enough city improvements to pay for a modest garrison in each city while still having a few units roaming the map. That's not really feasible in 1Z1.
- Can't build enough housing. For reasons I don't understand I've been unable to build any huts in my capitol city in two out of three games. This is with the capitol founded in the starting square.
- Quests are inconsistent in terms of whether they can be completed or not.
- Quest rewards and found items are inconsistent in terms of whether the bonus stated in the item description is actually applied to the leader that holds or uses the item. An example is a sword that declared a +4 to attack strength in the description but only gave a +2 bonus to the leader's attack strength.
That's it for now. The game definitely crashes less often and I like the direction things are going but the current beta feels more like a "slog" than any of the recent betas.