[Suggestion] Racial Terrain

Different races should require different terrain. As a channeler you should have an option of what type of terrain to change a tile into. Using the same non-Elemental examples from my Mega-Idea (https://forums.elementalgame.com/379359 - Please comment and let me know what you think) Humans of course like lush fields of grass (plains). Elves on the other hand would prefer forestted terrain, wheas orcs might like barrens, and dwarves hills and mountains.

 

10,148 views 14 replies
Reply #1 Top

Please learn about the game before posting suggestions. A little research would show there are no elves/orcs/dwarves and that factions do have racial terrain.

Reply #2 Top

Well if you had bothered to read the post which I refered to before you knocked my idea, you would see that those are example races as I do not know the mythology of Elemental well enough to comment on what kind of terrain each race would prefer.

If there was racial terrain, I wouldn't be posting this.... This is a suggestion to have it added to the game. I think it would add quite a bit of flavor and variety to the game.

 

EDIT: There is racial terrain? I haven't seen this reflected anywhere in anything i've read or seen when playing the beta at a friends....

Reply #3 Top

Yes, there is racial terrain. Kingdom factions spread land imbued with life while fallen factions spread land imbued with death. I'm sure with modding this could be applied a whole number of ways.

Also, you cant expect someone to read one op to understand what you mean in a completely seperate one.

Reply #4 Top

Oh ok - I did't know that.... than let me ammend my suggestion slightly.

 

Your right of course I should have copy/pasted my examples here, but oddly this forum will not let me copy/paste in Firefox so I figured it would be easier to just give a link.

Rather than basing Racial Terrain on Faction, I think it would improve the game (imo) if it was done by specific race. This way one race could prefer ice-type terrain, another mountains, and another plains. Having simply two choices, rather limits the scope of the game and forces you into a mold of either Good (life) or Evil (death).

Reply #5 Top

What you suggesting is easily do-able. It’s basically a racial trait that confers a bonus to a certain land type. So as an example, the more of the preferred land type within your city's radius, the more of a bonus given by this racial trait If there are multiple races in a city (which I hope is possible), simply multiply the bonus by the percentage of the city's population the race composes.

As for your other thread, these forums add in more spaces if you copy and pasted from other programs like word, or if you hit enter twice to separate paragraphs. It makes posts look a lot longer than they are, and your other op looks very long. I'd suggest deleting all those extra spaces. Also bold your subtitles in order to highlight them. It breaks up long posts and allows people to digest it in chunks.

Reply #6 Top

strager....please do not use text editors/word processors to input/type comments.

2 pages of junk html broke this thread.

Reply #7 Top

Outlaw - more than just bonuses for the cities... armies should move faster (or fight better, etc.) on prefered terrain if they are made up entirely of a race that gets that bonus. 

I made your suggested fixes to the other post using the in-forum editor. Let me know if its easier to follow now.

Jafo - Sorry about that- I don't know what happened- it appeared as plaintext to me in the editor.

 

 

Reply #8 Top

Quoting Jafo, reply 6
strager....please do not use text editors/word processors to input/type comments.

2 pages of junk html broke this thread.
End of Jafo's quote

Oh, so that's why I haven't seen anything in this topic, when I opened it in IE8. Firefox had no problems with it. Weird..o_O

Reply #9 Top

Quoting strager, reply 7
Outlaw - more than just bonuses for the cities... armies should move faster (or fight better, etc.) on prefered terrain if they are made up entirely of a race that gets that bonus. 

I made your suggested fixes to the other post using the in-forum editor. Let me know if its easier to follow now.

Jafo - Sorry about that- I don't know what happened- it appeared as plaintext to me in the editor.

 

 
End of strager's quote

The bonus for cities was just an example. You can easily extend it to indviudal units outside in the city. FFH has something very simialar to what you are suggesting. Races have different sets of bonuses depending on what land tile they are on.

I wouldn't restict these bonuses just to armies as a whole. Simply give it to individual units. If in your army there are certain units composed of a race not recieving the movement bonus, then they just simply fall behind. Let the player decide whether or not to slow down so everyone cathces up, or send out the speedier racial units to attack.

As for your other thread, its still very long and it covers many different topics. I don't even know where to begin replying to it. I think its better to break up each of those subtitles into their own thread (like you did here). You'll get a better discussion, and then once that discussion is finished post another one.

Reply #10 Top

What is FFH?

 

Thats not a bad thought - but maybe an enhanced bonus for all troops in the army having the terrain bonus. (for example if they move 10% faster normally, if all units have it than they have a 12% increase)

Reply #11 Top

FFH is Fall From Heaven 2, a mod for Civilization 4.

And there are dwarves and the like in Elemental. Just read the civilization descriptions. It even says "In another world, these people might be called dwarves." So while they aren't called Dwarves as such in elemental, for all intents and purposes, they are dwarves. Though I guess it might just be a placeholder description that's ironic, who knows. ;)

But anyway, I agree that it sure would be nice if terrain suited an empire. Perhaps not on a racial scale, but it would be nice that a certain terrain characterized a certain empire. "That swamp kingdom in the East." That'd cause them to have more personality. But since we don't truly know how the game works, it might be just that. The channeler would turn his lands to swamps with magic, and his nation would have people that have the Swamp Survival ability.

Reply #12 Top

Races--because they really matter if you want an epic game  Don't know if you saw this thread yet, just thought you might like to see it.  Also the thread, Elemental for dummies has a good breakdown of what races/factions are currently in game.  Now if you've already looked at those, then you are fairly up to date on things. 

 

PS Welcome to beta feedback and testing.  Lots of interesting topics/comments from many of the users here.

Reply #13 Top

Quoting Tiavals, reply 11
FFH is Fall From Heaven 2, a mod for Civilization 4.

And there are dwarves and the like in Elemental. Just read the civilization descriptions. It even says "In another world, these people might be called dwarves." So while they aren't called Dwarves as such in elemental, for all intents and purposes, they are dwarves. Though I guess it might just be a placeholder description that's ironic, who knows.

But anyway, I agree that it sure would be nice if terrain suited an empire. Perhaps not on a racial scale, but it would be nice that a certain terrain characterized a certain empire. "That swamp kingdom in the East." That'd cause them to have more personality. But since we don't truly know how the game works, it might be just that. The channeler would turn his lands to swamps with magic, and his nation would have people that have the Swamp Survival ability.
End of Tiavals's quote

 

Empire based would be OK too, but I like the idea of race-based more only because it would make it so if two different empires had the same race they would use the same terrain. Doesn't really make sense that two goblin empires would like different terrain.

Reply #14 Top

I think this would be too clunky.  I already feel like the different races don't make much sense when you consider prestige.  I doubt the game is set up to remember what race a city was before it was conquered.  Now we'd have to remember what kind of magical landform changes the population of each specific city would like?