Me wants Summon Kraken in elemental. :drool:

Me wants krakens to sink fleets of ships.

Me wants Krakens to raid coastal cities and do some serious damage!! X|

http://en.wikipedia.org/wiki/Kraken

http://www.youtube.com/watch?v=qpZ5D_Wc4cA&feature=related

9,918 views 15 replies
Reply #2 Top

I'm soo glad that you agree...

 

Each color of magic should have end game gargantuan summons:

 

Fire : Red Dragons

Earth: Tunneling Wurm/Tarasque

Water: Kraken

Air: Air elemental/ Cloud dragon

Reply #3 Top

And some of these endgame summons should be uncontrollable.  It wouldn't add the powerhouse unit to your forces, it would merely unleash it upon the world as a whole.  You may control where it is summoned, but after that it just proceeds to wreak havoc on anything that crosses its path.  Sort of a spell to unleash chaos upon the world, and chaos by its nature shouldn't be controllable.

8(|

Reply #4 Top

I definitely would like to see more usage and movement on the water terrain.

Fishing Boats, Transport Boats, Naval War Ships, Water Only Summons, Sunken Treasure, Whirlpools, Tsunami, etc., .

Ideally even a powerful Freeze Water Spell which turns the first 10feet of water to ICE thus preventing movement for ships, trapping water summons underneath and allowing ground units to walk across the ICE.

Reply #5 Top

Lets try and keep the dragon as someting very rare and unique. not something you can just cast ands boom instant dragon...

 

But something that is uncontrobale and that you can send out in the world... sounds like the cataclysm all over again :-)

Reply #6 Top

Ideally even a powerful Freeze Water Spell which turns the first 10feet of water to ICE thus preventing movement for ships, trapping water summons underneath and allowing ground units to walk across the ICE.
End of quote

Yeah, I've been hoping for something like this.  A Part Water spell would be nice too.  Turn a water square into land while the spell is up, then it reverts back to water once it's over.

It would also be neat if casting an Earthquake spell in the ocean caused nearby coastal areas to sustain water damage. :)

 

Reply #7 Top

I do like the idea of semi/un-controllable super summons. Although they wouldnt have to spells they could come from quests etc too.

Big monsters are cool, and there's the "oh crap" factor if it starts to head back to your own lands.

Limited forms of control for unique summons would be interesting, like maybe some quest where you find some cursed artifact. The artifact then summons some two headed ten armed giant god of destruction type thing half the map away. The angry creature then begins to make its way towards the artifact. You then have a choice, try to slay the monster so you have time to study and harness the artifacts power, or try and sneak the artifact into an enemies town and get some popcorn :D.

Anyway just rambling, Krakens are cool.

Reply #8 Top

Hopefully we gonna end up having a couple of interesting megabeasts. I know that dragons are powerful in Elemental, but oh boy....anyone remembers of the "Eater of the Dead" from Dominions 3.? After consuming the corpses on the battlefield, the monster became more powerful. After a period it was insanely powerful...it was capable of massacring whole armies alone, and it became even more powerful after that...at one point it became so powerful, that it was not controllable anymore...we need interesting megabeasts like that in Elemental. :)

Reply #9 Top

Totally agree particularly to the eater of the dead comment.

 

It was one of the most awesome creatures in Dominions.

 

Beings like it are awesome and teach your enemies a lesson about trying to contol the uncontrolable...and sometimes you are taught the lesson.

Reply #10 Top

I think that both controllable and uncontrollable mega-beasts should be included, with the controllable ones taking significantly longer to achieve and costing more.

Having a greater variety of sea units would be grand. It puts me in mind of Warcraft II, where there were very good ground, sea and air tactics. If Elemental can implement a similar mix, it would expand the epic.

 

Reply #11 Top

You know after reading the Late Game Tedium thread, Uncontrollable super beasts would be an awesome revenge for the AI as it goes down. 

 

    Leutinent:  "Sovereign we have the enemies last city surronded. Are forces are positioned to attack at dawn"

    Sovreign:  "Excellent, Are they doing anything noteworthy that might make our sorte tommorow problematic"

     Leutinent: "Well sire, Our outriders are reporting strange lights and weird chanting coming from behind the city walls"

BOOOOM!!!!! *Sounds of explosions, Fires, screams of the dying, and the awful din of reality tearing. In the the tent come a grime stained guard running at full tilt.

     Guard: " Sire the city is gone!.  All that we can see is a smoke cloud backlit by fire covering where the city was.

RRRRRRRRRRAAAAAAAAAWWWWWWWWRRRRRRRRRR!!!!!!!!!!!

 

  :In a hidden room below the twisted remains of the palace:

 Enemy Sovereign: "Well you may have killed me, but lets see how your armies fare against my revenge" *gasp* *gurgle* *choke*

 

 

 

Reply #12 Top

Ok the previous post was kinda corny, but I was having fun with it. And you have to admit it would throw one hell of a loop into intergrating the newly captured territories. Be a great way to get even when you are killed in MP too hehe. Especially if it attacked the army, then automatically started torwards the highest value city on the map. Working its way down till it died or destroyed eveything.

Reply #13 Top

The "manlands" from the worldwake mtg set gave me the idea of turning landscape into creatures. Imagine turning a mountain into a colossal rock elemental/ golem. Gain an ally and remove a mountain that might be in your way.

I like the idea of controllable/uncontrolable aspect to these 'megabeasts'. I think a good way to do this might be to not only require a certain number of shards to summon the creature but also maintain control over it. So if you have just enough shards to summon it, but then an opponent takes one of your shards, you lose control over it.

Reply #14 Top

Shard control would indeed be an interesting way to determine wether you still have control over the creature or not. Then, instead of defending everything against the creature ... you could send half or more of your army to try and retake the shard (or something similar).

Of course, dragons are different, but these rare extra-planar creatures ... or whatever ... or magical beasts (even if less powerful than a dragon) ... having such a system might prove fun.

Of course, creating the creature without any control (say summoning it in a rival's backyard) might be alot cheaper ... but your channeler will need a turn to run away, or the creature might attack him first!

Reply #15 Top

Quoting XeronX, reply 12
Ok the previous post was kinda corny, but I was having fun with it. And you have to admit it would throw one hell of a loop into intergrating the newly captured territories.
End of XeronX's quote

I like your previous post, it makes me think of my favorite Lovecraft short story: "The Doom that came to Sarnath" :thumbsup:

As usual, you don't really 'see' the megabeast or what it is but it's a must read, and it's not long, won't take you more than 5 minutes.

Here it is: http://www.dagonbytes.com/thelibrary/lovecraft/thedoomthatcametosarnath.htm 

I'll love to see something similar happening in Elemental :dur: