But Aren't Pointy Sticks All Alike?
Sorry, I still don't get it.
If the statistics our units have are Attack, Defense, HP and Movement, what really will be the difference between a swordsman and a pikeman, a spearman and a maceman? While I am NOT interested in complexity for complexity's sake, I also am NOT interested in making things as realistic as possible -- I just want to have fun. I did not have much of that with GC2 because the Unit Builder -- the shipyard -- APPEARED to be fantastically openended, but in reality only made minor functional differences and major cosmetic overhauls. Without being able to flag a unit's abilities and items as belonging to some sort of class (e.g. weapon length = X, dexterity = Y), how will we make truly varied troops with the unit builder? I want some to be stealthy, others to be resistant to fire, others to have long spears, others to have daggers, some to be able to deflect missiles well, others to be able to find hidden enemies better, and some elite units, perhaps, to have a large combination of the above. How can I do this without *types* and/or additional abilities?