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[Suggestion] Pregnant heroes

[Suggestion] Pregnant heroes

Having a child is not an instant action. It may be an interesting addition, if this is implemented to the game. The female heroes can have children (the dynasty). So why not add the pregnancy to the game: "sorry, my lord, I can not take my longsword and kill this group of monsters. It could be harmful to our child...."

edit: right, harmful...

24,485 views 39 replies
Reply #26 Top

Well, I would certainly like to see a pop-up "X baby is born, this is his/her name (you can change their name at this point) ... how do you want him/her to be raised?"

And then you decide how they should be raised ... as a Warrior, Administrator, Sage, or Bargaining Chip.

Bargaining Chip would be grooming them to be docile with whatever marriage they have

Administrator would be possible Prestige and/or Diplomatic bonuses

Sage would be possible research bonuses, or could be a philosopher warrior like Sun Zu

Warrior would be either a bloodthirstly front-lines warrior, a Hard-line loyalist, or a great general.

 

Theoretically Sage should have the best building/science bonuses, but also have the lowest relative loyalty (because they are more inclined to seek either higher ethics, or power, neither of which necessarily follow loyalty) ... however the rewards of a sage are usually enough to compensate, its better to not anger them (even though they are your children).

Of course, this decision only "influences" what sort of people your children will become as they age, and will largely refect their "learned" talents only. Natural talents, and Natural tendencies will most likely still be portrayed, however sometimes this is muted with a Warrior upbringing. There is always a random factor, and each Child usually has their own stats. (it might be possible to find out the child's natural talents and stats from a foresight spell, and from their decide how to raise them).

I mean, I'd rather have *some* choice in what my children and grandchildren will become, instead of it being completely random.

Reply #27 Top

Would be great gameplay mechanic to be able to influence your children because that happens in real life, its positive / negitive some things might make them run away and change their name so they might become one of them wondering heroes we see. great idea because getting random children isn't helpful all the time i would like to be able to get some more mages (should say channlers) or warriors etc by trying to get them raised/influenced as they grow up.

hopfuly stardock reads every great ideas from its fans/zealots.

Reply #28 Top

Protoss!!! :P

Reply #29 Top

So long as any disadvantage is balanced by advantages mechanically I'm fine with it.

Downtime in the field might in return give the offspring higher loyalty to your faction and more likely to return to you

Reply #30 Top

yea you got me i am i protoss player from starcraft ;)

i know what zealot means i'm sure most of us here are one.

Reply #31 Top

Quoting Tasunke, reply 26
And then you decide how they should be raised ... as a Warrior, Administrator, Sage, or Bargaining Chip.
End of Tasunke's quote

I think that Frogoby said (don't make me search for the link right now...) that the children were decided (in class and stats apparently) once born but that we didn't get to know until they were 20 years old (grown up). But to be able to provide some education to the children would be good. SO if my baby Miranda is going to be a Channeler (thing that I won't know until she is 20) and I happen to give her a education based on magic, she would get a bonus to it. BUt if instead of that education I had decided to give her some martial training, she would end as a Channeler that is not so weak in combat like a non trained one.

Not having total control about how they turn out is also fun. Imagine that little girl you trained as marriage material growing to be your best warrior.^_^

Reply #32 Top

Not having total control about how they turn out is also fun. Imagine that little girl you trained as marriage material growing to be your best warrior.
End of quote

its going to go both ways so really you would chose your least liked or most benafical i'm sure i would keep all my girls if my sov was female there is a role playing part behind there.

I would like to have some effect on what the end result is since i am their father / mother ... thinking of that reminds me of starwars the classic golden 3. if we have a look at that you could see it was in luke's blood to become a jedi but in fantasy storys the main character depends on how they were grown up 99.99% of the time like at below 20ish they usesly get an idea of what they have to do like the epic quests they have to do, i could name a few books but you all should know most of this.

so far its to much to think about since its so early on in development we can only see where its heading.

Reply #33 Top

So yea, I think 10-50% of a Child's stats/attributes comes naturally from when they are born, and that the other 50-90% of their stats/attributes comes from how they are raised.

Stats gained from being raised should have a 40% chance to be positive, 30% chance to be negative, and 30% chance to be really good at what they do.

Reply #34 Top

I concour.

Reply #35 Top

Quoting Wintersong, reply 25

Quoting Bodyless, reply 24
How is taking the most powerful unit of an empire out of the game NOT a weakening of said empire? Imagine if it was leading your army to an attack of an enemy army...your sov suddenly gets teleported to a city and your army wiped out.

The difficulaty is set by placing different enemy empires in the world. Difficulty by numbers is only used when you give the AIs certain bonuses. And while this is not desirable, there will certainly be some difficulty levels which do that just to give some players a challange. I dont see why one should make this dependent on cosmetic decisions by the player. 

It'd be foolish to implement pregnancy and not include systems that take it into account, don't you think? Damn, if I were to mod it in, I'd include a in game check that would say something like "Not looking for kids" that while active would prevent the female sovereign (or the spouse of the male SOvereign) from getting pregnant. After all, I'd find very stupid that a female active-in-the-field Sovereign were to get pregnant while out of a city and keep adventuring while bearing the child (and give birth out there while in battle...). Unless she is from some kind of vagrant-like tradition and have "mobile cities". A female could deal with the topic by picking city related talents. ANd if she really wants to kick some ass, she wouldonly need to activate the mentioned check to make sure that "stuff" doesn't happen.

And then still need to define things for such a system of pregnancy. Like turns? If it's a insta thing of one turn, then why bother? If it takes more than one turn (thing that would impact in born children growth), then it could be considered.

Difficulty it's not based on just placing opponents in the map (especially if dumb and needed of numeric bonuses to compete at low levels). And you totally miss the point of female Sovereign pregnancy if you talk about a cosmetic choice. After all, to advocate for female preganancy (or both, who knows) is to advocate for gender not being just cosmetic. I thought that was quite obvious.

And in case it wasn't obvious either for any of the readers, I don't expect pregnancy to make it in the game at all. Especially because I'd demand some extra bits for the city population growth systems and blah blah blah. Oh, and I don't see Stardock implementing it anyway. But theoretical discussions are fine anyway.
End of Wintersong's quote

 

The point is, if it only lasts 1 turn then why not require it for both genders? The Husband has to do his part at one point too. And if does last more than 1 turn, there will be always ways to abuse it against your enemies. Like initiating an attack while the enemy sovereign is busy. Or simply keeping him busy so she cannot generate offsprings.

 

Difficulty has always been based on the strength and number of opponents in strategy games. Thats fact. If you find that dumb then you shouldnt play these games. Anyway, there will be multiplayer and choosing a female sovereign will then be a way to handicap yourself. I am pretty certain noone will do that in competive games if it does not yield any kind of benefit.

So if you really want that kind of feature than you can mod it in, it wont be used in multiplayer anyway.

Reply #36 Top

Quoting Bodyless, reply 35



Quoting Wintersong,
reply 25

<snip>And in case it wasn't obvious either for any of the readers, I don't expect pregnancy to make it in the game at all. Especially because I'd demand some extra bits for the city population growth systems and blah blah blah. Oh, and I don't see Stardock implementing it anyway. But theoretical discussions are fine anyway. 


 

<snip>If you find that dumb then you shouldnt play these games. <snip>

So if you really want that kind of feature than you can mod it in, it wont be used in multiplayer anyway.
End of Bodyless's quote

Really?:|

Reply #38 Top

Quoting Tasunke, reply 6

Part of what I envision is simply a greater sense of "Parenthood" in the empire, were all children have a greater chance to be born with more talents than weaknesses.

Another Part, however, makes me want a decision for each child (I want X gold per turn spend on this child's Education and Care!). Or (I want child to be raised in City A @ 10 gold per turn, or I want child to have his own bodyguard and accompany me on the field for 15 gold per turn) ... Bringing a toddler into a warfare environment could have a chance to raise both a Blood Crazed, Murder Crazed Maniac, but it could ALSO raise a Wise and Strong Great General.

<snip>

End of Tasunke's quote

Straying slightly from the topic of pregnancy, but I suggest you play Crusader Kings. In fact, I suggest you all play Crusader Kings. It is exactly this. And it is awesome.

Reply #39 Top

IMHPOW pregnancy in-game is a level of detail we don't need, and the game will play better without it. Not only heroes can become pregnant. If you build an army of amazons you don't want them to stay at home to raise kids, however realistic that might be.