[.295][Feedback] Kingdom Economy

I'm finding .295 a LOT more stable than .291.  I was able to complete a game with only 3 CTD.  The really nice thing was that I was able to continue from autosaved games.

Towards the end of the game I noticed that my treasury was negative to the tune more than 20,000 gold but I have no idea why.  I had founded three cities of my own and they all seemed to be adding steadily to my treasury.  At that point I attacked my neighbor and took four of his cities.  That was when the economy went downhill but I, at least with the tools at hand,  couldn't get a handle on why.

I assume that the screens for kingdom management, ala Civilization or Galactic Civilizations, will appear in time but I couldn't figure out what was causing the massive economic downturn.  Something was costing me more than 700 gold per turn in city upkeep but I couldn't tell what it was.

 

4,704 views 12 replies
Reply #1 Top

I had that before, on .291.  Captured some enemy cities and my treasury went negative almost immediately.  I reported it in this thread.

Reply #3 Top

Last build this happened to me everytime I had more than 6 cities. Your 'city upkeep' skyrockets whenever you have more than 6 cities it seems. city upkeep goes from something like 27 at 5, 97 at 6, and several hundred at 7 though i haven't checked how much this has changed with the new build.

Reply #4 Top

Same as you all. The upkeep is so high. But I cannot find the way to destroy the cities.

Reply #5 Top

Similar thing happened to me -- I noticed it immediately after taking over a few of my opponent's cities (2-3ish, with a total of about 6 cities).  A few turns later my treasury was at -400,000

Reply #6 Top

Everything described dovetails with what I experienced.  Once I went over some magic number of cities the upkeep skyrocketed.  Perhaps this is the Elemental version of the Civ 3 concept  of corruption. :D

Reply #7 Top

Ok, I got that one !

The first city has an upkeep of 1, the second an upkeep of 2, the third an upkeep of 3.

So the total upkeep should be : 1+2+3+4+...

But !

1 city -> 1 upkeep

2 cities --> 2 upkeep

3 cities --> 6 upkeep

4 cities --> 24 upkeep

5 cities --> 120 upkeep.

Do you see what happenned ? Someone need to sleep, cause "+" and "*" aren't the same operation ;)

Instead of adding the upkeeps, they multiply them !

6 = 1*2*3

24 = 1*2*3*4

120 = 1*2*3*4*5

6 cities ? upkeep of 720 ! More than prohibitive :P

 

EDIT: in fact it's 0 < 1 < 2 < 6 < 24 < 120 < etc. The first city is for free.

Reply #8 Top
Quoting vieuxchat, reply 7

Ok, I got that one !

The first city has an upkeep of 1, the second an upkeep of 2, the third an upkeep of 3.

So the total upkeep should be : 1+2+3+4+...

But !

1 city -> 1 upkeep

2 cities --> 2 upkeep

3 cities --> 6 upkeep

4 cities --> 24 upkeep

5 cities --> 120 upkeep.

Do you see what happenned ? Someone need to sleep, cause "+" and "*" aren't the same operation ;)

Instead of adding the upkeeps, they multiply them !

6 = 1*2*3

24 = 1*2*3*4

120 = 1*2*3*4*5

6 cities ? upkeep of 720 ! More than prohibitive :P

 

EDIT: in fact it's 0 < 1 < 2 < 6 < 24 < 120 < etc. The first city is for free.

End of vieuxchat's quote

I think trying to find the right "city upkeep cost" without having functioning taxes (as far as I can tell) and other population-size dependent income seems pretty pointless. And trade between kingdom cities seems to generate no wealth, and it probably should (even if a small amount). In general, more population ought to equal more potential for wealth, but it doesn't really.

I mean, right now, capturing an opponent's city can be a "game over" scenario for the victor (especially since it doesn't seem like you can abandon/raze a city)!

Oh the joys of beta ;)

 

Reply #9 Top

Interesting, though I’m pretty sure it’s intentional. Crude but intentional. I’m sure its a way to limit city spam and eventually promote the creation of vassal states if you want to expand your power. They might find something more elegant solution to city spam as the beta goes.

Maybe the sovereign could lower the maintenance cost of city the longer he/she stay there. Each turn it goes down until it all reaches a baseline. This represents the sovereign getting hands on with the city, reduces corruption and making sure everything is going as planned. Then the sovereign goes to the next town to do the same. The prior city's maintenance starts going up but at a different rate. This rate can be lower or higher depending on sovereign/faction/race attributes.


It basically gives you something else to do with your sovereign while not at war. Seems my sovereign is just picking his/her nose when I focusing on economy and infrastructure.

Reply #10 Top

Are you kidding ? did you do the maths ?

7th city = 720 ! you go from 120 to 720 ? How in the game could you get that much money ? Even with your proposals.

And 8th city ? 8*720 = 5760

That can't be intentional.

Reply #11 Top

seems like they forgot to fix this while they were busy making the game more stable.

why would you need more then 6 citys the ai is stupid as it is... with each build the game gets better lets hope they don't forget something major.

Reply #12 Top

why would you need more then 6 citys
End of quote

Well, if you need to take the AI cities with 4 opponents, you may have at least 4 cities befor killing the last opponent. More if you/them have build other cities.

Currentlt, you can't raze a city.