Random House announced its new initiative (see this Wallstreet Journal article) today to collaborate with game developers to improve their in-game stories as well as present those stories in other mediums (books, movies, etc.).
The first result of this initiative comes from Elemental. The universe created through a collaboration of writers at Stardock and Random House is seeing itself presented first in the upcoming book, Elemental: Destiny's Embers (August release date) and then followed up by the PC strategy game, Elemental: War of Magic.
What does this mean to gamers and readers?
For gamers, it means that the quality of the writing in Elemental: War of Magic will be much stronger than it would have been otherwise. This manifests itself in terms of the backstory, the campain, the in-game quests and the general the cohesiveness of the game world.
For readers, it means that the book won’t just be the standard “book based on a video game” fare that often comes across as only vaguely connected to the same world that the game came from.
Elemental: Destiny's Embers is a story I’ve been working on for some years now. With help from Random House’s writing team, they’ve helped me take my early manuscripts and polish them and craft them into a story that I think readers of fantasy will enjoy.
The book: Elemental: Destiny's Embers
The game: Elemental: War of Magic
-Brad Wardell (aka Frogboy)