Delicious peasants, unicorn burgers, and other oddities

Peasants should be delicious and tasty morsels.

Anyway, here is the idea.

Perhaps units could have an upkeep beyond the standard food/gold/mana. Example, if you have a hero who is a vampire lord, he could have a 15% chance each turn of eating a friendly alive soldier in the stack with him, or peasants if he is in a town, and each turn it increases by a 5% chance till he eats someone, then it resets to 15%.

And if you station him totally alone so he has no victims and he can't feed when he wants to, he gets pissed at you. Too many missed feedings and he leaves you. Just a little something to make the evil monsters seem evil and monstrous. Plus he creates a very real burden for having those top tier dangerous units.


Going the other direction, Angels could demand that your troops spend their time praying instead of training. It will keep the angel happy, but is it worth the loss of skill in your troops?

Basically, i want the top tier units to have personalities, not just be a collection of
stats. Having a demon that demands a unicorn burger after every fight, which forces you to keep unicorns on hand is a lot more interesting that a demon that is 32 attack, 28 def, 18 HP with 4 mp/turn upkeep.

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Reply #1 Top

Dear God.... how many unicorns have to die until you are satisfied? 8C

A further repercussion could be the unrest caused by all the unsolved "Missing Peasants" case files and forced prayer Angel cults. And I imagine that new Unicorn recruits might have mixed feelings about joining the rest of their cattle brethren.

I don't know, it's definately interesting, but how practical is it, and would it be more of a bother than a fun quirk?

Reply #2 Top

I would imagine having to keep a unicorn herd on hand would be too much of a hassle, but having some units that eat their allys every now and then seems reasonable. After all, humans are the natural prey of things like demons and werewolves and such, you would expect a couple humans to go missing if they hang around with demons.

Just a little message even, something like "The army with your archdemon has had 3 spearmen go missing. The demon has been burping a lot recently."

Something like that to make the units feel more alive and less like a collection of stats that are only useful because their numbers are higher than everyone else's.

That and if there are natural enemies in your army, they could brawl with each other. Summon an angel and demon, and they are likely to spend more time fighting each other rather than your opponents.