[0.291 Bug] Incorrect Unit Design Stats

Designing a new unit appears to use the sovereign base stats instead of a normal unit stats.  So the unit has 40 hitpoints/2 sight, instead of the 10 hitpoints/3 sight upgrading the peasant design would give (which I asssume is what it should be).  Also, just upgrading the peasant design but not changing anything adds a turn to production time for some reason.

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